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Anbu
[Hidden Threat]
#N-1110 Reviewed April 8, 2011
Average
Card Rating
Limited: 3.67
Unlimited: 3.50
Block: 3.75
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Anbu
Today's card is an Anbu with non-unique. There was
one Anbu with this in the effect in the BanDai
previews, but that one was a Leaf Anbu. This one is
Mist (though it's also Fire). Aside from being
non-unique, this Anbu has a cool effect. During your
Mission Phase (during the turn you are the attacker)
you can put him in play from your hand. When that
happens none of your Anbu Ninjas cannot receive
damage during this turn. Since he's non-unique you
can do this more than once per turn if possible,
allowing you to swarm a bit. He can do good in the
Anbu deck. For a turn 1 he's good in any format. Try
it and see!
Ratings:
Limited: 2/5
Constructed: 3/5
Block: 3.5/5
Art: Geez... another mission?!/5
When I first saw our final preview, I cried broken.
Then I remembered that it shares the same name as
the new Anbu so fortunately, Bandai did not terribly
break fire (or the game) by allowing them to run a
total of six free put-in-play ninjas. I like the
other Anbu better, but this one is good too. I
prefer having the support that other Anbu gives me,
since the majority of T0 deploys are going to be
combat ninjas. That way, the other Anbu allows you
to swing with a team with 5+ combat on the first
turn. This Anbu is still good though if you draw a
support T0 ninja, such as Temari [ET] or Sakura
[ADP] (assuming you're splashing them). I don't know
why this card has EC: 1, since its own effect gets
around it, unless Bandai rules it like Sasuke (State
2) and force the card to meet entrance cost. The
card's secondary effect is sort of useless in my
opinion, as you shouldn't be taking damage early
game if you're overpowering your opponent with a
two-man team, but it is good if you want to send out
two teams. Even late game, the effect won't be
winning you the game, except maybe prevent your
opponent from damaging from a surprise jutsu.
One last interesting thing about this card is that
it has Mist as its village. I sort of wish that it
would be Water because of this, but I guess it would
make it off-color for Anbu. Then again, it would not
matter since you shouldn't be charging your free
deploy.
Limited: 4.75/5 Free deploy is amazing
Constructed: 4.5/5 Free deploy is amazing in this
format
Block: 4.5/5 Free deploy is amazing in every format
Art: Where's his lower half? o.O
That Guy
I'm Just an ordinary Anbu agent...WHAT ARE YOU
LOOKING AT!
The fact that I missed yesterdays review breaks my
Anbu loving heart... I can't mask this sorrow,
unlike our Anbu agent Anbu.
A mist Anbu agent...how peculiar, but what does a
negative characteristic like that compare to the
positive effect: "All your Anbu ninja's cannot
receive damage during this turn." Once again a card
highly specific to a single theme does its job not
only well but perfectly. Note, most Anbu
characteristic agents are not really going to need
protection for a turn early on but non the less this
effect helps. The card itself is measures up nicely
to other turn 1's, capturing three power will
certainly allow this guy to make it a turn or two,
though his effect really makes him shine later on
when you have more "Anbu" present. Overall I
recommend this card only for an Anbu specific deck,
running a card like this anywhere else would be a
very desperate plea for three power...
Constructed: 3/5 (Not the most needed effect with
Anbu grave recursion but not bad either)
Limited: 4/5 (Your chances vary more on exact card
choices so the effect seems better)
Block: 3.5/5 (My judgement call that this card won't
see too much play.)
Art: C - (Similar to what this grade means on an
assignment: you could have done better)