Pojo's Naruto news, tips, strategies and more!


  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
 
  Trading Card Game
  Card of the Day
  Fan Tips

  Columnists
  Meb9000's Deck Garage

  Spoilers
  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Movies
  Miscellaneous Info
  Episode Guide

  Contact Us
 




Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about your decks,
discuss upcoming and past tourneys, converse on the anime & more.


Image courtesy of bandaicg.com

Top 10 New Naruto Cards of 2010

The True Allies Set


Reviewed Jan. 4, 2011

Average Card Rating

Limited: Promo
Unlimited: See Below
Block: See Below

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Scroll Down for the Reviews 


Beastly Mage

10. True Allies

Some would have expected a review of just one of these cards, but these cards work better as a team (as "allies"), so let's check them out, shall we?

First off we have Sakura (Turn 2). When she's deployed (yes, deployed) you can discard one card from your hand to look for a Naruto Uzumaki from your deck, reveal it, shuffle your deck, and add that card to your hand. Of course, that Naruto has to be a [True Allies] version. The second effect (Valid) lets you either heal an injured Ninja or draw a card for the price of two Chakras. Of course, this effect is only activated when you have another True Allies Ninja out. But, with this decktype that shouldn't pose a problem. To top it all off she's got pretty good stats for a Turn 2, particularly her Support when injured.

Limited: Promo/5
Constructed: 2/5
Block: 3/5

Next: Naruto Uzumaki. If you're familiar with this deck you probably know that there's two Narutos in this deck: the one in the Deck, and the Reinforcement. The one in the deck also has the discard mechanic, but this one allows you to search for Kakashi. The effect triggered by having another True Allies out, though not Valid, is pretty good. During your EoJ you can move the top card of your deck to your Chakra. In that case, Naruto gets +1/0 for each Ninja your opponent has in play until the end of the turn. So, if your opponent has five Ninjas out, Naruto gets +5/0. Pretty simple effect.

Even though this card can be found in the packs, the other ones needed are all Promos. That makes it lose a few points in playability.

Limited: 2/5
Constructed: 2/5
Block: 3.5/5

Kakashi-Sensei is also has a True Allies version. His discard search lets you add a Sakura to your hand (as long as she's a True Allies Sakura). His triggered effect (Valid) lets you add either a Mission or a Ninja card from your either your Discard of Chakra Area to your hand. No discarding needed for this one. It's activated during your Mission Phase, and it's optional.

Limited: Promo/5
Constructed: 2/5
Block: 3/5

Lastly we have the Reinforcement Naruto that goes with this deck. He can only come out when you have two or more Ninjas with the True Allies effect. To get him out you return a Naruto Uzumaki to your hand (Mission Phase) and then move this one out in play. This guy's effect allows you to discard one Naruto Ninja card from your hand to prevent him from getting removed from play. So, if your opponent's gonna take this Naruto out, you just discard that Naruto, and he's saved. If you combo him with Kakashi you'll be able to recycle those Naruto cards and have a pretty well-protected Ninja. He's also pretty strong for a non-Tailed Beast Naruto, also having Mastery.

Limited: Promo/5
Constructed: 2/5
Block: 3.5/5

All of these Ninjas have two elements, the only constant being Lightning. All of them work well great together, but it takes some effort to get them working just right. Remember that it's not just putting a deck together, but making it work.

The_Sixth_
Prong

#10 - The [True Allies] Ninjas:

I figured, when I was talking with a few friends, that I could not rank these cards separately. They are all a part of a bigger deck strategy and none of them are playable without any of the others, but together, they are a devastating, resource-utilizing recursion engine of DEATH! But in seriousness, the lightning deck based around these ninjas is a force to be reckoned with.

Limited: Most of them are promos, so I will not rank them in this department.
Unlimited: 2/5 In terms of what "Naruto Uzumaki" cards to play, there are way too many good choices to want to play these guys.
Block: 3.5/5 This set of ninjas are the key part of a deck that has landed in top spots of the biggest tournaments.


Julio
#10 True Allies

We've had Earth and Water, mostly water, take up the spotlight with an iron fist but True Allies doesn't let up without a fight. The set search for one another and give off other effects to keep themselves useful. Sakura with a draw or heal ability. Naruto with a quick pump up in stats. Kakashi with recycling. Sakura searches for Naruto and Naruto searches for Kakashi and then Kakashi searches for Sakura. It's a cycle that doesn't mean hand loss for deploying and concentrates the deck after each ninja. Broken Promise Rasengan, Broken Promise Chidori, and the list goes on. Can have a splash of Toads to make a great deck or just use the best ninjas in each element. Baki, 4th Hokage, Sasuke (eyes of the hawk), and many more. Each True Allies Ninja carries with it duel elements. They all share lightning so running either wind or fire mission cards isn't too much of a problem. Though, they are still out shined by Earth or Water, they still hold a strong glimpse of top meta potential.

 


 

Copyright© 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.