10. True Allies
Some would have expected a review of just one of
these cards, but these cards work better as a team
(as "allies"), so let's check them out, shall we?
First off we have Sakura (Turn 2). When she's
deployed (yes, deployed) you can discard one card
from your hand to look for a Naruto Uzumaki from
your deck, reveal it, shuffle your deck, and add
that card to your hand. Of course, that Naruto has
to be a [True Allies] version. The second effect
(Valid) lets you either heal an injured Ninja or
draw a card for the price of two Chakras. Of course,
this effect is only activated when you have another
True Allies Ninja out. But, with this decktype that
shouldn't pose a problem. To top it all off she's
got pretty good stats for a Turn 2, particularly her
Support when injured.
Limited: Promo/5
Constructed: 2/5
Block: 3/5
Next: Naruto Uzumaki. If you're familiar with
this deck you probably know that there's two Narutos
in this deck: the one in the Deck, and the
Reinforcement. The one in the deck also has the
discard mechanic, but this one allows you to search
for Kakashi. The effect triggered by having another
True Allies out, though not Valid, is pretty good.
During your EoJ you can move the top card of your
deck to your Chakra. In that case, Naruto gets +1/0
for each Ninja your opponent has in play until the
end of the turn. So, if your opponent has five
Ninjas out, Naruto gets +5/0. Pretty simple effect.
Even though this card can be found in the packs,
the other ones needed are all Promos. That makes it
lose a few points in playability.
Limited: 2/5
Constructed: 2/5
Block: 3.5/5
Kakashi-Sensei is also has a True Allies version.
His discard search lets you add a Sakura to your
hand (as long as she's a True Allies Sakura). His
triggered effect (Valid) lets you add either a
Mission or a Ninja card from your either your
Discard of Chakra Area to your hand. No discarding
needed for this one. It's activated during your
Mission Phase, and it's optional.
Limited: Promo/5
Constructed: 2/5
Block: 3/5
Lastly we have the Reinforcement Naruto that goes
with this deck. He can only come out when you have
two or more Ninjas with the True Allies effect. To
get him out you return a Naruto Uzumaki to your hand
(Mission Phase) and then move this one out in play.
This guy's effect allows you to discard one Naruto
Ninja card from your hand to prevent him from
getting removed from play. So, if your opponent's
gonna take this Naruto out, you just discard that
Naruto, and he's saved. If you combo him with
Kakashi you'll be able to recycle those Naruto cards
and have a pretty well-protected Ninja. He's also
pretty strong for a non-Tailed Beast Naruto, also
having Mastery.
Limited: Promo/5
Constructed: 2/5
Block: 3.5/5
All of these Ninjas have two elements, the only
constant being Lightning. All of them work well
great together, but it takes some effort to get them
working just right. Remember that it's not just
putting a deck together, but making it work.
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