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Beastly Mage
Jirobo (State 1)
Today's card is a new version of Jirobo, one of the
Sound Four. Notice something about this card?
That's right. He doesn't have an effect!
Note that his name says "State 1", so I'm guessing
he could be Sacrificed for the State 2 version (if
it does come). Not having an effect doesn't really
affect him, since being a Turn 0 with 4/0 - 1/0
makes him a pretty good choice.
Ratings:
Limited: 3/5
Constructed: 3/5
Block: 3/5
Art: He doesn't look like a State 1.../5
Today's first exclusive preview is the awaited
Jirobo (State 1) who rocks the new "no effect"
template for water. Since he has no effect, there's
not much too say. At a glance, Tracking Ninja is all
around better, but Jirobo (State 1) has a few
advantages over it. The first is that he can trigger
the Expert effect of his jutsu, Earth Dome Prison
and he can be sacrificed for Jirobo (State 2).
I'm a little disappointed that Jirobo (State 1) has
no effect, but his stats make up for it, even though
Water doesn't really need another 4/0 T0 ninja. I
just wished he had Ambush; something he and
yesterday's Sakon are lacking.
Hey, more vanilla ninja! I actually like this theme
quite a bit. They are usually pretty beefy
beatsticks, and Jirobo is no exception. He's going
to be our new 4/0 in water (since Tracking Ninja is
rotating out) and he's just all around good board
presence. Like Sakon, he doesn't get ambush but he's
still a great turn 0. What's even more fun about him
is the jutsu we are also previewing for today. He
allows you to get it's spiffy expert effect.
Unfortunately, there isn't too much else we can say
about him, being vanilla and all.