Pojo's Naruto news, tips, strategies and more!


  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
 
  Trading Card Game
  Card of the Day
  Fan Tips

  Columnists
  Meb9000's Deck Garage

  Spoilers
  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Movies
  Miscellaneous Info
  Episode Guide

  Contact Us
 




Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about your decks,
discuss upcoming and past tourneys, converse on the anime & more.


Image courtesy of bandaicg.com

Pojo Exclusive Preview - Set 22

Earth Style Barrier: Earth Dome Prison
#J-859


Reviewed July 19, 2011

Average Card Rating

Limited: 2.17
Unlimited: 1.87
Block: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Earth Style Barrier:
Earth Dome Prison

Today's card is one pretty good Jutsu. For just one Water, you get to discard two of your Opponent's Charkas and move up to two cards from your Discard Pile to your own Chakra Area. That's pretty decent, especially when you consider that this Jutsu has no actual requirement. It does, however, pack an Expert bonus: if Jirobo is the user, and your opponent's got 3 or less Chakra after this Jutsu's effect is resolved you get to draw one card. That's a nice bonus IMO. This card could even work in Limited if you have the space. Try it and see!

Ratings:

Limited: 2/5
Constructed: 2.5/5
Block: 2.5/5
Art: If it's Earth Style, then why is the payment water?/5


ninja_
cupcakes
==================================
J-859 Earth Style Barrier: Earth Dome Prison
==================================

Today's second preview is one of Jirobo's jutsus; an earth style jutsu, but it requires water chakra for obvious game mechanics. Without the Expert effect, this card is somewhat like a less potent Threat of the Tailed Beasts; kill two of your opponent's chakra and gain one extra. This can sabotage your opponent's ambush ninjas as well as prevent them from building up chakra for future jutsus. Additionally, you can use it to get rid of any annoying effects your opponent might have going from them in their chakra area such as Shelter from the Shifting Sands, Training in The Moonlight, etc. You can then bring back some of your ambush ninjas that might have been discarded. In a hand-discard deck, this card can tech you back those discarded ambush ninjas. It's also so worded so that you can return no cards from your discard to your chakra so you can play it with Kirin without worry.

If you are running the new Jirobo, this jutsu will most likely net you another card to your hand which will further increase your advantage over your opponent. Although this card doesn't necessarily give you a huge winning advantage over your opponent, it is a tech a card which provides some decent support. Personally, I like this card and I will try to find some space for it in my decks.

Limited: 2.5/5
Unlimited: 2/5
Block: 3.5/5

Nick

2008 Stone
Village Kage

J-859
Earth Style Barrier: Earth Dome Prison
 
I was organizing my cards this weekend and came across the original version of this card from Quest for Power. It was awful. It required Jirobo, costed earth AND water, and did pretty much nothing. I'm glad they took the card and beefed it up a bit. Anyone can use this spiffy little chakra melter to burn chakra and gain some of their own. Use it with the Jirobo from today and Sakon from yesterday and you should get to draw a card off of it. Unfortunately, I really just think water has better options. Water's jutsu lineup is pretty well set, and this card isn't going to be a jutsu that wins a chain. In all honesty, I'd rather use Deformable Body from TP3. At least that makes a ninja 0 support. (And only costs 1 generic chakra.) Then again, I've been proven wrong before when more of the set is shown, so I'll keep my hopes up.
 
Limited: 2/5 (I'm sure you can pull better jutsu out of your packs.)
Unlimited:  1/5 (This shouldn't even be thought of in unlimited.)
Block: 1.5/5 (Much better options available for water.)

 


 

Copyright© 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.