Pojo's Naruto Card of the Day
On our
Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about
your decks,
discuss upcoming and past tourneys, converse on
the anime &
more.
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Infinite Embrace
Today's card is one that helps you get rid of a
Ninja. You can pay for it with either one Water and
two Colorless or one Wind and two Colorless. You
flip a coin and if it's Heads you move that opposing
Ninja to its owner's Chakra Area. If it's Tails not
only does that Ninja bouce back to the owner's hand,
you also get to draw a card. It's a good Jutsu all
around (unless you want to deplete your opponent's
Chakra). If you like coin flip effects this is good.
Try it and see!
Today's card is my favorite jutsu from set 21 for a
few simple reasons. For three chakra and no
requirements, you pretty much remove a ninja from
play. The cost is very friendly since it only
requires one specific symbol, and you can alternate
between the two. I usually hate coin flip effects,
but if the both accomplish the same goal -- removing
the target from play -- I'm fine with it. This card
is very deadly in Wind with the new Third Kazekage
that turns your opponent's ninjas that are moved to
their hand into Battle Rewards. Additionally, you
use it with the mission to reflip coins if you
dislike the result.
Only downside to this card is if you turn the ninja
into Chakra and they have Ambush, but you'll make
your opponent have to re-deploy the next turn which
is still good.
Limited: 4/5
Constructed: 4.25/5
Block: 4.5/5
NeoGuilt
Infinite Embrace J-820
For today we have a card for the new Water Wind
theme. This theme seems to be about drawing since
this card, Hotaru, Utakata, and another card we will
review later, all give you the chance to draw. With
a cost of 2 chakra and either 1 Wind or 1 Water, its
cost is on the steeper side but definitely worth it
especially when you chain this to your opponent's
jutsu. Its effect can go either way depending on a
result of a coin flip. If you coin lands on heads,
you get the more powerful effect, which is to send a
ninja battling against the user to the chakra area.
If the coins lands on tails, you get the weaker
effect, which will return the target to the owner's
hand but you then get to draw 1 card. So either way,
if chained to, this card will stop any jutsu . This
cost is fairly easy to set up because wind can use
Ino's Tears, Entrustment, or a newly released Fond
Memories from Tournament Pack 3 which lets you
decide your own result of coins flips during a turn
you of your choosing! Water has Make-Out Tactics,
Stolen Bodies, and Friendship from Sorrow. If you
are running wind or water I believe this card is a
must in your deck.