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Manda
[Sword Then Shield]
#N-1083 Reviewed Mar. 17, 2011
Average
Card Rating
Limited: 2.0
Unlimited: 3.0
Block: 3.5
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Manda
This version of Manda allows you to remove him to
negate either a Jutsu or an effect in the chain. By
"chain" the effect is talking about Ninja or Mission
effects that can be chained as well as Jutsus. When
that happens your opponent can't activate any more
effects or play more cards. So, you can negate a
Mission, remove Manda from play, and your opponent
won't be able to put Ninjas in play or anything
else. This makes this Snake pretty fearsome. He's
also got Ambush, so that makes putting him in play
easy. Now, you'd think that by removing him that
would be the end of Manda. Turns out that the second
part of his effect allows you to deploy him from
your Removed from Game pile. So, you use his
negation effect, next turn you get to deploy him and
the cycle continues. Remember that it's a deployment
and not a "put in play". He's got some good Combat,
though he's never been a supporter. Remember that
the negation effect is Valid, so good news for all.
Ratings:
Limited: 2/5 (late-game, hand cost)
Constructed: 3/5 (Best Manda in this format)
Block: 3.5/5 (good way to put your opponent in a
rut)
Art: Indiana Jones would die if he saw this.../5