Pojo's Naruto Card of the Day
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Beastly Mage
Anbu
Today's card is one that goes well with the new Anbu
Swarm. The effect allows you, during your turn, to
put him in play from your hand. This doesn't count
as deployment, so you can do it again if possible.
How? He's non-unique, so you can have more than one
out. When he's out all of your Anbu Ninjas (he
included) get +1/+1 during the turn. So, you're
looking at a potential 3/5 for each if played right.
The effect is not Valid though, but he is a turn 0.
That can help a lot. Not really the best Anbu, but
still good. Try it and see!
Ratings:
Limited: 2.5/5
Constructed: 3/5
Block: 3/5
Art: He's not there.../5
Remember that exclusive preview we did a few weeks
back? This card has the same name and has nearly the
same effect but better. The benefits that this Anbu
has over the other one are that it has arguably
better stats, a better effect, and is Leaf rather
than Mist, which helps with cards like Succeeded
Will Of Fire and the [Reliance] Ninjas.
This card will be played in threes in Fire decks,
and probably splashed for other elements. Free
deployment is always great, and no card can do it
better than Anbu. It also makes it rather easy to
play "World of Fire". If you get the right hand, You
can mill half of your opponent's deck as early as
turn one.
Limited: 4.75/5
Unlimited: 4.5/5
Block: 4.5/5
DIMHWT
Happy new format! from my own initial testing, i
personally am pretty satisfied where the balance of
the elements is at. In honor of the new format, we
have a card that is looking to be the most
influencing card of the format, anbu rising threat.
Anbu is a 0/2 0/0 turn 0 fire ninja. he has anbu,
which not only is cool but gives him some
interesting synergy with his element. his
effect triggers from your hand to put him into play
for free to give all anbu ninja +1/+1 for that turn.
he's also non-unique.
His effect does a couple of interesting thing for
this game:
He can allow for the under-stated curves like kiba
keen nose and shino insect warrior without giving
healthy status/battle rewards to the multiple 4/0's
of this game.
anbu can give a free two blocks while playing your a
double personality sakura or other battle avoiding
ninjas on 0.
Anbu also can make your on-par 4/0 combat turn 0
into the magic 7 (7 is important as temari cant
block by herself and maintain healthy status)
The last thing I'll touch on is that anbu allows for
three double drops in the game, to be used whenever
a player may wish.
Fire-Anbu is a automatic three of, on 0 fire is not
blessed with the best lineup, but not the worst
either, anbu helps reduce the limited options fire
has on 0.
Wind-another automatic three of. Anbus synergy with
temari is very strong.
Lightning-easily a three of, either for aggressive
decks or for the more later game based decks of
lightning, anbu is the first guy to look at.
Earth-with sakura adp back at three, earths 0 lineup
goes from stat oriented to a more effect oriented,
anbu providing at the least two free blocks is very
useful in a deck that is going to be losing the stat
war.
Water-with giant spider being in the deck, water
will either back off its early game stat advantages
or will ignore anbu completely. time will tell which
method is more effect i think.
Void-if you want to play anbu, forget playing
deidara and kisame, find someone else on those
turns. Kisame is hard to imagine losing, so it's
possible that void players take a pass on anbu.
Anbu is a very interesting card, mostly because if
he's the next victim of the ban list, the masses
will simply play the mist variant, so there's the
feeling that this card will be around through even
the next rotation. better get your foils before he
goes up to set 12 shino insect warrior prices;)
Limited: 5/5 (rush rush and rush)
Block:
Fire: 5/5
Wind: 5/5
Lightning: 5/5
Earth: 5/5
Water:3/5
Void: 2/5
Art: 5/5 (thanks for putting that effect on this
anbu, easily the coolest mask)
I'm DIMHWT, and this was the naruto COTD, see you
tomorrow ;)