Fading Touch
Today's card is Fading Touch, a Fire Mission with
a game-removal effect. When this full-permanent is
put in play neither player can use non-Ninja cards
that share their name with any card in the Discard
Pile. This means that any discarded Jutsus,
Missions, and Clients can't be put in play if
there's a copy/another card with the same name in
the Discard Pile. This can stop up to a certain
point players that run multiples of Missions or
Jutsus. The second part of the effect is one that
balances the whole text. At the beginning of a
player's turn, that player must remove two cards
from the Discard Pile.
It goes like this:
-Turn starts.
-Remove two cards.
-Draw
(both ways)
It's pretty good, though I don't see much use for
it right now. I'm guessing eventually we'll see a
better use for this card.
Ratings:
Limited: 1/5
Constructed: 1/5
Block: 1.5/5
Art: Don't expect a tap.../5
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