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Orochimaru
[The White Snake]
#N-1318


Reviewed Sep. 29, 2011

Average Card Rating

Limited: 2
Unlimited: 1.5
Block: 1.5

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Orochimaru

Today's card is a Set 23 version of Voldemort's less deformed cousin, Orochimaru.

(yes... I said it...)

This guy has the same stats as pretty much all versions of Orochimaru that come in at Turn 6. No Ambush or Mastery though. His first effect, non-Valid, lets you place a +1/+1 Coin on him when any Ninja is discarded. This means that if you discard one of your opponent's Ninjas he gets a coin. This also works when one of your Ninjas gets discarded as well, so it can help pump him up quickly. Note that these are not Growth Coins. His second effect has a cost of two Colorless and one of those Coins. For this cost you can look at the top three cards in your deck during your Mission Phase, move one to your hand and return the other two in any order. It's a nice tradeoff to draw a card and maybe arrange the next two draws. In Water this can work, since a lot of Water decks tend to build up Chakra almost as quick as Lightning decks. The only thing that hurts this Orochi is the fact that he doesn't have Mastery or Ambush. Could be good in Limited were it not for the Hand and Turn Costs.

Ratings:

Limited: 2/5
Constructed: 1.5/5 (better choices here)
Block: 1.5/5 (no Mastery or Ambush kills him)
Art: Hide yo kids.../5

 


 

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