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Orochimaru
[The White Snake]
#N-1318 Reviewed Sep. 29, 2011
Average
Card Rating
Limited: 2
Unlimited: 1.5
Block: 1.5
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Orochimaru
Today's card is a Set 23 version of Voldemort's less
deformed cousin, Orochimaru.
(yes... I said it...)
This guy has the same stats as pretty much all
versions of Orochimaru that come in at Turn 6. No
Ambush or Mastery though. His first effect,
non-Valid, lets you place a +1/+1 Coin on him when
any Ninja is discarded. This means that if you
discard one of your opponent's Ninjas he gets a
coin. This also works when one of your Ninjas gets
discarded as well, so it can help pump him up
quickly. Note that these are not Growth Coins. His
second effect has a cost of two Colorless and one of
those Coins. For this cost you can look at the top
three cards in your deck during your Mission Phase,
move one to your hand and return the other two in
any order. It's a nice tradeoff to draw a card and
maybe arrange the next two draws. In Water this can
work, since a lot of Water decks tend to build up
Chakra almost as quick as Lightning decks. The only
thing that hurts this Orochi is the fact that he
doesn't have Mastery or Ambush. Could be good in
Limited were it not for the Hand and Turn Costs.
Ratings:
Limited: 2/5
Constructed: 1.5/5 (better choices here)
Block: 1.5/5 (no Mastery or Ambush kills him)
Art: Hide yo kids.../5