Beastly Mage |
The 3rd Tsuchikage
Today we're looking at the Earth Shadow himself.
We're looking at a Triple-Symbol Ninja here. Being
Earth/Fire/Wind makes the 1 Hand Cost flexible. At
T6 he does have somewhat low Combat, being 4 in
Healthy and 2 while Injured. Though, having 5
Support while Healthy and 4 while Injured makes up
for that. Sometimes the good Ninja is the one that
can watch your back (if you would put it that way).
He doesn't have Mental Power, which to some may be
odd for a Satoosa-Level Ninja. He's also lacking in
Mastery, which is something many players look in big
Ninjas. His "Name: Onoki" Characteristic would serve
for a future purpose (flashback versions, etc.). His
Effect, though not Valid, is worth the run IMO. When
a Ninja (or Ninjas) you control is targeted by a
Jutsu, and any of those Ninjas share a Symbol with
this guy, you can pay 1 Colorless to negate that
Jutsu, send it to the top of your Opponent's deck,
and then the User of that Jutsu becomes a Stand-By
Ninja.
Too fast for ya?
For a little guy, he sure packs a punch!
Protecting your Ninjas is great, even if he doesn't
protect himself. Running some extra Negation helps
in this case. Since he's got three Symbols you can
protect more Ninjas. And it's not just the negation
part that's great. He sends that Jutsu to the top of
your Opponent's deck, which would make the next draw
a bit of a dud, and making the User go Stand-By can
help too. If it's a Back Ninja, that would probably
turn the tide of the fight in your favor. Sometimes
the Support is what makes the difference. In Limited
he can actually do good (even if he's a late-turn).
Ratings:
Limited: 3/5
Unlimited: 3.5/5
Block: 3.5/5
Art: Judge him by size never do/5
|