Pojo's Naruto Card of the Day
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Beastly Mage
Isn't it supposed to be "An Unique Exit"?
Today we have a Mission that isn't a Permanent,
which is a bit of a detour from the rest of the
cards this week. When you use this Mission, you can
put a Ninja in play from your Hand. When that
happens, the Ninja's Effect is Negated. Also, if
that Ninja is still in play at the end of the Turn,
then you have to Remove it from the game. This would
be useful if you're looking for Sacrifice Ninjas for
Reinforcement or simply for a bit of a swarm. The
other part of the Mission's Effect is what really
makes this Mission worth it. If a Ninja you control
(any) would be removed by an Opponent's Effect and
this Mission's still in your Chakra Area, then you
can remove this Mission from the game and the Ninja
that would have gotten removed simply bounces back
to your Hand. Note that the Effect Text says nothing
about having to play this Mission first, though the
first part can be useful if needed. I'd run this in
the Sideboard just in case.
Ratings:
Limited: 2/5
Unlimited: 2/5
Block: 2/5
Art: Can someone get the Spell Checker?/5