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Seven Tails
[Seven Tails]
#N-1483 Reviewed May 4, 2012
Average
Card Rating
Limited: 2.0
Unlimited: 2.5
Block: 3.0
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Beastly Mage
Seven Tails
We're taking a look at the first non-Aburame/non-Leaf
Ninja with the "Insect" Combat Attribute. Seven
Tails comes in at Turn 5 with 1 Hand Cost, a
Wind/Lightning with 7/1-4/0 whose effect allows you
to pay one Colorless to play an "Angering the Tailed
Beast" Mission card from your Chakra Area as if it
were in your Hand. When you do that you have to
remove that card from play. I'm not sure what that
mission does, but by the name alone...
*shivers*
The first effect, which isn't Valid like the Mission
recycling effect, is something like an [Early
Settlement] Effect for Tailed Beasts. When any of
your Tailed Beasts wins any Victory AND those Tailed
Beasts are by themselves, you win one Battle Reward.
The strategy involved in the Tailed Beast deck is
making them battle by themselves, which goes well
with this effect. Note that this huge bug is
included in the effect as well. Trust me on this
one: this deck just got serious.
Ratings
Limited: 2/5
Unlimited: 2.5/5
Block: 3/5
Art: I don't think Raid will help.../5