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Pojo's Naruto Fan Tips

Gaara in the Metagame
by Alucard of the Abyss
Feb 27, 2008

Before I begin, I should note that this is a long read. It's worth reading though, especially for those who play Naruto competitively.
 
I made this thread to give an insight into why some bans are necessary in card games. In the current metagame there is one card that fits into this exact category: Gaara of the Desert [Tragic Name]. Now the reasons I will get into further down, but let me bring up a card from a completely different game to prove some bans are necessary.
 
I'm sure you've all heard of Magic: The Gathering. The game is known for it's long life and very little amount of banned cards. A set of M:TG came out called Darksteel and in it a card called Skullclamp (now all you who play M:TG can probably stop reading as you know where I'm going). It was a card that made it past the Wizards R&D and playtesters with no problems. Not too long after that it became a staple in every deck. Seeing the obvious problem that became of that, Wizards made a step in the right direction and banned it. Below are some excerpts of an article I was reading on the Wizards website about why Skullclamp got banned (which I might point out was the first ban Wizards did for thier main format in 4 years) and some parts of the article draw parallels to Gaara of the Desert [Tragic Name].
 
First I came across this paragraph right here:
[Let's talk about Standard first. Skullclamp was banned in Standard, frankly, because it was everywhere. Every competitive deck either had four in the main deck, had four in the sideboard, or was built to try and defend against it. And there were a lot more successful decks in the first two categories than in the third. Such representation is completely unhealthy for the format. Your deck has to either have Skullclamps, or have Skullclamp in its crosshairs—a definitive case of a card “warping the metagame."]
 
Now take that article and compare it to Gaara.
 
Seen everywhere? Check.
Every competitive deck played with it? Check.
Every competitive deck that didn't play it tries to counter it? Check.
Either have to play with or against it? Check.
 
Now we get to the "warping the metagame" part. It's exactly what Gaara is doing to Naruto, warping the current metagame. You either have to be playing it or trying to play against it, and like the article says, you have much more success playing with it rather than against.
 
Now, we get to this part of the article:
[We did not ban Skullclamp to “hurt Affinity decks,” as some players believe. We weren't out to kill one specific deck (and if we were, we would have chosen a different card), but rather to salvage the entire format. Some decks are just naturally going to be better than others, and if Affinity is one of the better decks, we're ok with that. What we're not ok with is having one card be the focal point of every viable strategy.]
 
Here we can draw more parallels to Gaara. It created it's own decktype (as did Skullclamp) and banning it wouldn't be to kill that decktype, but rather to salvage the metagame.
 
Lastly (please stick with me, we're almost done), we get to the end of the article:
[Who Loses Out
The thing about this banning that I feel bad about is that the card in question was much more widely used and enjoyed than cards that have been banned in the past were. Very few people had fun with stuff like Mind over Matter and Memory Jar. But everyone can find a use for Skullclamp. Players at cardshops and kitchen tables around the world are slapping it on everything from Auriok Glaivemaster to Bottle Gnomes to Fallen Angels. And to them the card isn't “broken” or “environment-warping,” but rather only very good and quite fun. I'm sure the card is responsible for making many iffy Friday Night Magic decks into contenders—heck, even a Bird or Dwarf tribal deck can laugh off mass removal with some Skullclamps handy.]
 
This paragraph also draws more parallels to Gaara. It is a card that everyone can find a use for. It is a card that people all around are putting into many different types of decks and some don't consider it "broken" or "environment-warping" because it's not a problem where they play. Lastly, it's a card that helps make some iffy decks into contenders.
 
With Gaara matching much of what's been said about Skullclamp, it's becoming obvious that something must be done about it. Banning is only one of the solutions, but it is the best one. One card being banned doesn't ruin the game but extends the life of the game by making a variety of decks being able to be played again.
 
I suggest you take some time to read the full article about Skullclamp right here:
I can almost guarentee that halfway through the article you will be reading "Gaara of the Desert [Tragic Name]" instead of Skullclamp.
 
If you have any questions or comments or want to tell me how much you like it or hate it, drop me a PM over on the Pojo Forums.
 
-Alucard of the Abyss (my Pojo forum name)

 

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