Commander Garoo
								
								
								
								Villain | Blumaroo | Air
								
								
								
								Strength 16 | Agility 13 | Magic 14 | 
								Intelligence 12
								
								
								
								To play this, you need an Air Neopet.  Earth 
								rivals get +5 to all stats in contests against 
								this Villain.  When this Villain loses a 
								contest, the player who defeated it draws a 
								card.
								
								
								
								2/234  Foil
								
								 
								
								
								Well, for our first villain review, we aren't 
								starting out too good.  At this point, most 
								people are just interested in Shadow Usul, The 
								Darkest Faerie, and Jhudora.  Most villains have 
								some decent stats but are usually pretty easy to 
								beat (especially with our next CotD, MSPP).  
								Once beaten, most villains either allow you to 
								draw a card or untap all rivals.  Villains that 
								force card drawing are a nice way to prevent 
								your opponent from banking, however it increases 
								the size of their hand, which obviously can hurt 
								in the long run.
								
								
								 
								
								
								Commander Garoo is pretty mediocre for stats in 
								all his arenas.  Considering you don't get to 
								roll a dice with him, and whoever is contesting 
								him does, he usually falls pretty fast.  This 
								means he's pretty much only good to force a draw 
								instead of a bank.  Garoo can be helpful in the 
								very early game, but don't expect him to stay 
								out long.
								
								
								 
								
								
								Unfortunately, all the other villains for air 
								(in the basic set) cause the player who defeats 
								it to untap rivals, which often leaves the arena 
								open for an easy, if not free, win.
								
								 
								
								
								Ratings:
								
								 
								
								I can't say I'm impressed at all with this card, 
								or for that matter the majority of villains from 
								the basic set.  I give this card a 1.6 of 5.