|  |  |  |   Pojo's NeoPets Card of the Day
 
 
						
						
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                             Image from
							
							Wizards Neopets site
 
 |  | Reactor Core 
                            Dr. Sloth
 
 Date Reviewed: 7.06.04
 
 
 Average Rating: 3
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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							| mike2003ekim | Reactor Core Location | Fire
 “To play this, you need a Fire Neopet. At the end of 
                            each contest here, if either player won by rolling a 
                            6, discard all Neopets and Heroes here.”
 -Holofoil
 
 Stats:
 This card is, foremost, a Location card. This means 
                            that you place this card in any arena you wish, if 
                            you have the correct Neopet in play, or you can only 
                            play them in a certain arena. This falls into the 
                            former category. Locations tend to be quite 
                            groundbreaking if placed at the right time. It is 
                            also a Fire Faerie card, which has a lot of support. 
                            There are a ton of cards that require Fire Neopets, 
                            as well as plenty of Fire Neopets.
 
 Effect:
 First of all, you don’t need to tap a Neopet in 
                            order to play this card. The only requirement is 
                            that you have a Fire Neopet in any arena. The best 
                            Fire Neopet is the Draik, as they have the Draik 
                            Eggs, with which to search, and the Draik Soldier, 
                            which is one of the better Experienced Neopets in 
                            the game. Which means, at least you’ll be able to 
                            play this.
 
 The actual effect kicks in whenever either player 
                            rolls a 6. Basically, you discard everything that 
                            was in that arena. (If there is a Basic Neopet, you 
                            put it on the bottom of your Basic Neopet stack.) I 
                            have a slight beef with the activation of this 
                            effect: although not tiny (and you’ll see why soon), 
                            you don’t have a humungous chance to roll a 6. This 
                            is a complete luck card that has the exact same 
                            ramifications for you as it does for the opponent.
 
 Think about it this way. You and your opponent each 
                            have a 1 in 6 chance of rolling a 6, which becomes a 
                            1 in 3 chance between the two of you. Those odds 
                            aren’t the worst, but they’re also not the best.
 
 Discarding all Neopets and Heroes in an arena is a 
                            massive effect, though. You would want to drop this 
                            in an arena that your opponent has a lot of Neopets 
                            in, versus one of your weaker Neopets. It is mainly 
                            luck that you might get it to activate, but after 
                            one or two turns, someone is bound to roll a 6. I 
                            personally think that the wait will be well worth 
                            it.
 
 As well, if you play this in an arena where your 
                            opponent’s Neopets are strong, they’ll probably 
                            either move them or just not start a contest. That’s 
                            an excellent result of just playing a Location card. 
                            For example, play this in the Strength arena against 
                            Grarrl Gladiator. Although an excellent Experienced 
                            Neopet, it is horrid in every stat but Strength. If 
                            your opponent moves it, you can easily win a few 
                            contests elsewhere. If not, it will soon be 
                            discarded anyway.
 
 As a final note, this card still allows you to bank 
                            or draw if you win a contest on your turn.
 
 Combos:
 The only way I can think of really abusing this card 
                            is to play it in an Air Fire deck with Battle Eyrie 
                            and Draik Soldier. The reason I say that is because 
                            Battle Eyrie allows you to roll an extra die. That 
                            would now give you approximately a 1 in 2 chance 
                            (unless my math is wrong…which is entirely possible) 
                            of rolling a 6. Or, you could use the ever-popular 
                            Grarrl Gladiator, since you win on a 5 or 6, and 
                            have the chance to discard everything on a 6. The 
                            bad side to this, however, is that you lose an 
                            Experienced Neopet. However, moving an untapped 
                            Neopet over to that arena during the same turn can 
                            easily make up for this.
 
 Another thing you may want to do is mix this with 
                            Friday’s card. I’ll make a note to explain that 
                            combo on Friday, when I do a review of that.
 
 Playing this with a Villain in another arena may 
                            also be good, as your opponent cannot start a 
                            regular contest there, and they will be wary of 
                            keeping too many Neopets in this Location’s arena. 
                            This could lead to a nice mini-lockdown, where you 
                            may be able to swoop in for some quick banks and the 
                            win.
 
 Rating:
 4/5 – I actually like this card, despite the fact 
                            that it is based on odds. The chance of rolling a 6 
                            is, in the end, better than you would think. As 
                            well, Fire Neopets are plentiful, and mixing this 
                            with Battle Eyrie can really make it an abusable 
                            card. Completely demolishing your opponent’s force 
                            is quite a formidable effect.
 
 Closing:
 A long review for a very nice card. This is 
                            definitely something to use in any deck using Fire 
                            Neopets. I can’t wait to make a deck out of it, 
                            myself.
 
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							| Deke | 
                              
                                
                                  
                                    
                                      
                                        
                                        Reactor Core 
                                        
                                        
                                        Location | Fire 
                                        
                                        
                                        To play this, you need a Fire Neopet.  
                                        At the end of each contest here, if 
                                        either player won by rolling a 6, 
                                        discard all Neopets and Heroes here.  (A 
                                        Basic Neopet that's discarded is put on 
                                        the bottom of its owner's Neopet stack.) 
                                        
                                        
                                        11/100 RoDS Foil   
                                        In my 
                                        opinion, this location is not one of the 
                                        best ones out there.  There is, however, 
                                        one deck style that likes this type of 
                                        location:  Villain decks. 
                                          
                                        Why a 
                                        Villain Deck?  Well, it's a lot easier 
                                        to stall your opponent from defeating 
                                        your Villains when they have to risk 
                                        losing their best pets everytime they 
                                        take the chance.  Also, this location 
                                        doesn't destroy Villains, so if you use 
                                        The Three, you have a 50% chance of 
                                        keeping your Villain and getting rid of 
                                        their Neopets and Heroes. 
                                          
                                        
                                        Ratings:
 
                                          
                                          I can't think of any really good uses 
                                          for this card aside from the 
                                          above-mentioned Villain Deck.  This 
                                          card is a little better than 
                                          Maintenance Tunnels for such decks, 
                                          but just isn't worth the slots in your 
                                          deck for anything else.  2.1 of 5.
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