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Pojo's NeoPets Card of the Day
Image from
Wizards Neopets site
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Reactor Core
Dr. Sloth
Date Reviewed: 7.06.04
Average Rating: 3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
mike2003ekim |
Reactor Core
Location | Fire
“To play this, you need a Fire Neopet. At the end of
each contest here, if either player won by rolling a
6, discard all Neopets and Heroes here.”
-Holofoil
Stats:
This card is, foremost, a Location card. This means
that you place this card in any arena you wish, if
you have the correct Neopet in play, or you can only
play them in a certain arena. This falls into the
former category. Locations tend to be quite
groundbreaking if placed at the right time. It is
also a Fire Faerie card, which has a lot of support.
There are a ton of cards that require Fire Neopets,
as well as plenty of Fire Neopets.
Effect:
First of all, you don’t need to tap a Neopet in
order to play this card. The only requirement is
that you have a Fire Neopet in any arena. The best
Fire Neopet is the Draik, as they have the Draik
Eggs, with which to search, and the Draik Soldier,
which is one of the better Experienced Neopets in
the game. Which means, at least you’ll be able to
play this.
The actual effect kicks in whenever either player
rolls a 6. Basically, you discard everything that
was in that arena. (If there is a Basic Neopet, you
put it on the bottom of your Basic Neopet stack.) I
have a slight beef with the activation of this
effect: although not tiny (and you’ll see why soon),
you don’t have a humungous chance to roll a 6. This
is a complete luck card that has the exact same
ramifications for you as it does for the opponent.
Think about it this way. You and your opponent each
have a 1 in 6 chance of rolling a 6, which becomes a
1 in 3 chance between the two of you. Those odds
aren’t the worst, but they’re also not the best.
Discarding all Neopets and Heroes in an arena is a
massive effect, though. You would want to drop this
in an arena that your opponent has a lot of Neopets
in, versus one of your weaker Neopets. It is mainly
luck that you might get it to activate, but after
one or two turns, someone is bound to roll a 6. I
personally think that the wait will be well worth
it.
As well, if you play this in an arena where your
opponent’s Neopets are strong, they’ll probably
either move them or just not start a contest. That’s
an excellent result of just playing a Location card.
For example, play this in the Strength arena against
Grarrl Gladiator. Although an excellent Experienced
Neopet, it is horrid in every stat but Strength. If
your opponent moves it, you can easily win a few
contests elsewhere. If not, it will soon be
discarded anyway.
As a final note, this card still allows you to bank
or draw if you win a contest on your turn.
Combos:
The only way I can think of really abusing this card
is to play it in an Air Fire deck with Battle Eyrie
and Draik Soldier. The reason I say that is because
Battle Eyrie allows you to roll an extra die. That
would now give you approximately a 1 in 2 chance
(unless my math is wrong…which is entirely possible)
of rolling a 6. Or, you could use the ever-popular
Grarrl Gladiator, since you win on a 5 or 6, and
have the chance to discard everything on a 6. The
bad side to this, however, is that you lose an
Experienced Neopet. However, moving an untapped
Neopet over to that arena during the same turn can
easily make up for this.
Another thing you may want to do is mix this with
Friday’s card. I’ll make a note to explain that
combo on Friday, when I do a review of that.
Playing this with a Villain in another arena may
also be good, as your opponent cannot start a
regular contest there, and they will be wary of
keeping too many Neopets in this Location’s arena.
This could lead to a nice mini-lockdown, where you
may be able to swoop in for some quick banks and the
win.
Rating:
4/5 – I actually like this card, despite the fact
that it is based on odds. The chance of rolling a 6
is, in the end, better than you would think. As
well, Fire Neopets are plentiful, and mixing this
with Battle Eyrie can really make it an abusable
card. Completely demolishing your opponent’s force
is quite a formidable effect.
Closing:
A long review for a very nice card. This is
definitely something to use in any deck using Fire
Neopets. I can’t wait to make a deck out of it,
myself.
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Deke |
Reactor Core
Location | Fire
To play this, you need a Fire Neopet.
At the end of each contest here, if
either player won by rolling a 6,
discard all Neopets and Heroes here. (A
Basic Neopet that's discarded is put on
the bottom of its owner's Neopet stack.)
11/100 RoDS Foil
In my
opinion, this location is not one of the
best ones out there. There is, however,
one deck style that likes this type of
location: Villain decks.
Why a
Villain Deck? Well, it's a lot easier
to stall your opponent from defeating
your Villains when they have to risk
losing their best pets everytime they
take the chance. Also, this location
doesn't destroy Villains, so if you use
The Three, you have a 50% chance of
keeping your Villain and getting rid of
their Neopets and Heroes.
Ratings:
I can't think of any really good uses
for this card aside from the
above-mentioned Villain Deck. This
card is a little better than
Maintenance Tunnels for such decks,
but just isn't worth the slots in your
deck for anything else. 2.1 of 5.
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