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Pojo's NeoPets Card of the Day
Image from
Wizards Neopets site |
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Space Faerie Doll
Dr. Sloth
Date Reviewed: 7.16.04
Average Rating: 2.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
mike2003
ekim |
I would like to
start by making a quick correction to Space Faerie's
COTD on my part. As Deke pointed out, Space Faerie
is not discarded until the end of your turn, making
her a much more playable card, IMO. I won't change
the rating, but I just felt as though it needed to
be cleared. Anyway, let's move onto this...
Space Faerie Doll
Item | Doll
Strength +0 | Agility +1 | Magic +2 | Intelligence
+1 "When you bank this card on your turn, for the
rest of the turn, you may reroll your dice once each
contest."
Bank: 3
-Holofoil
The great Space Faerie has been immortalized in a
plushy-type material, which you can have to put on
your night stand, saving you from dreams of the evil
Dr. Sloth. It wasn't good enough to just have a
Space Faerie in this booster. They had to add the
Space Faerie Doll and the Space Faerie Token, both
of which I feel were made Holofoils only because of
the fact that they are related to the Space Faerie,
who was one of the main heroes in the great Return
of Dr. Sloth battle. With that said, the Space
Faerie Doll isn't a horrible card. It has a decent
bank stat, and an interesting effect. But how does
it rate? Does it deserve a spot in your deck? Let's
find out...
Advantage F/H: If you play this in a contest, you're
getting a practically non-existant boost. The best
it gives is a +2 in Magic, which you could get from
Sleep Ray (and we've already determined in that
article that a +2 is quite ... crappy). But like
many cards, you want to Bank this. Banking in itself
makes you lose hand advantage, but puts you closer
to winning the game. By banking this, it is giving
you a slight field advantage of re-rolling you die
once each contest. (Abusable with Battle Eyrie...3
chances to roll a 6) As well, it could lead to hand
advantage, as having that extra chance to roll a 6
means another Draw (or another bank...).
8/10
Best Draw for the Situation: You only want to draw
this when you have 3 Experienced Neopets already in
position to begin contests with your opponent's
Neopets. Unfortunately, people will hold this thing
in their hand until the PERFECT moment comes along.
Obviously, that means it's only great in the mid- to
late-game, preferably when you're ready to bank your
last few items for the win.
6/10
Attributes/Effect: The stat boosts are just horrid
on this doll. They won't
help you out at all, seeing as how a dice roll can
far surpass it. However,
with a bank of 3 and an effect to go with it, it
becomes a little better. In
each contest, you can roll again. Unfortunately
though, this becomes dead
weight in your hand unless you know that you can
begin two more contests,
just to make it worthwhile. Obviously abusable with
Battle Eyrie.
6.5/10
Dependability: Bank effects can never be completely
dependable, especially
ones like this. If you have 3 contests ready to go,
and wish to use it, you
need to win your first contest. If you do, it is
worthwhile. If not, then
it's not so much ... Still, mid- to late-game, when
you need only a few
banks to finish the game, this card will help out.
6/10
A BAD Score: 26.5/40 = 6.625/10
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Deke |
Space Faerie Doll
Item | Doll
Strength - | Agility 1 |
Magic 2 | Intelligence 1
When you bank this card on
your turn, for the rest of
the turn, you may reroll
your dice once each contest.
16/100 RoDS HoloFoil
This item has some
potential. To begin with,
it's a 3-bank card. If you
aren't using any 5-bank
cards, you will need a
minimum of 6 cards banked to
win, and 3 of them can be
3-banks. I usually play a
few 3-bank cards simply
because they have better
effects than playing all
4's.
It's effect is useful.
Sure, you don't get to use
the effect in your first
contest because it has to be
banked for it to work, but
the remaining 2 (more or
less) contests you have can
certainly benefit from the
bonus reroll. It doubles
your chances of winning by a
6, or just to get something
better than a one.
Remember sleep ray, the
Darigan experienced neopets,
and cards like Battle Eyrie?
Well, they all just found
another partner to help
maximize their effects. If
we get a few more cards like
this in an upcoming set, I
could see a deck like this
becoming popular.
Ratings:
It's got potential.
Once we get some more
cards with the same
basic theme out there,
it might start to see
more playtime. For now
though, it's just a 2.9
of 5.
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