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Pojo's NeoPets Card of the Day
 

Space_Faerie_Token
Image from Wizards Neopets site

  Space Faerie Token

Dr. Sloth


Date Reviewed: 7.19.04


Average Rating: 1


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Mike Becker Space Faerie Token
Item | Charm | Air
Strength +0 | Agility +0 | Magic +0 | Intelligence +0 "To play this in a contest, you need an air Neopet.
When you play this in a contest, you may choose one of your opponent's Faerie Heroes in the contest and take control of it. (It's still in the
contest.) At the end of the contest, discard it."
Bank: 3
-Holofoil

This card comes with a very interesting effect, and definitely one that hasn't been seen yet. But is it good enough to make the cut when it comes time to make your deck? Let's check it out, using the A BAD system.

Advantage F/H: The token doesn't give any bonuses to your Neopets in any arena. But that is not where it is meant to shine. Taking one of your opponent's powerful Faerie Heroes can help quite a bit. However, the effect will only be able to be used on your opponent's turn, or on Space Faerie on your turn, as Heroes are discarded at the end of the turn. Plus, there aren't many Faerie Heroes that are worth playing. That drops the rating significantly.

3/10

Best Draw for the Situation: You never REALLY want to draw this card. Never.
You don't know what your opponent is going to play on their turn. Perhaps if this worked against Faerie Villains as well, it might be better.

1/10

Attributes/Effect: This is an Air card, and has a Bank of 3. It doesn't give a stat boost, and the effect is completely sub-standard. Sure, you COULD get control of your opponent's Faerie Hero, but it will only be during their turn (unless it is the Space Faerie), so it isn't going to help you bank or draw. I would say if you're using this in you're deck, you'll draw all three before being able to successfully use its effect, 9 times out of 10.
However, it's Bank stat makes it at least somewhat playable.

2/10

Dependability: You can never depend on your opponent's deck. You just really
can't. Any cards, like this one, that depend on what your opponent packs in
their deck are completely up to chance. In YGO or MTG, they would be
sideboard cards, in case of going up against a certain deck type. I don't
know if there are sideboards in Neopets... Besides, there are no really
strong or problematic Faerie Heroes to worry about. Possibly if the Water
Faerie, or the Mystery Island "Cauldron" Faerie (yes, she IS a Faerie, I do
believe), or some other Faerie become very strong and an incredible deck
type, this card would be playable. Since that isn't the case...

0/10

A BAD Score: 6/40 = 1.5/10

Hopefully Deke came up with a way to use this card. I personally see it as a
completely pointless Charm (the weakest of its kind) that would work for a
below average Bank. I can't see any reason for using this, except for
countering a "Space Faerie Drop", which won't happen often.
 

 

   

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