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Pojo's NeoPets Card of the Day
 

Starry_Cybunny
Image from Wizards Neopets site

  Starry Cybunny

Dr. Sloth


Date Reviewed: 7.21.04


Average Rating: 4.15


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Mike Becker The mall tour is coming up, and, were it to come anywhere remotely close to me, I would attend it. However, living in Canada means that I am left out.
But I hope anyone who attends (including Deke) has a delightful time at it.
Now for the review...

Starry Cybunny
Neopet | Experienced Cybunny | Earth
Strength 2 | Agility 7 | Magic 10 | Intelligence 8 "When this Neopet wins a contest that isn't against a Villain, untap each of your Neopets and Heroes in the contest."

This is a card that will *probably* see play in the mall tour. How playable is it, though? Do Cybunny decks have a chance if they run this card? Let's see...

Advantage F/H: This Neopet will give extreme field advantage if its effect goes off. It will give you at least one more card to tap even after winning a contest with it. This is an excellent card to mix with an Equipment deck, or a Petpet deck, as it will give you the chance to equip another card to Cybunny each turn. Add Kacheek Sheppard to the fray, and you're drawing another card each turn, without using any "cheap" comboes.

9/10

Best Draw for the Situation: Experienced Neopets in a well built deck will
always be welcomed. Why wouldn't you want to draw this to replace that
weaker Cybunny? It will give you an extra kick of field advantage, and
Experienced Neopets are better than the Basics. The only time you wouldn't
want this is in the opening draw, if you don't pull a Cybunny, or if your
first three Basic Neopets are other types.

8/10

Attributes/Effect: I wonder why Cybunnies don't have a better Strength stat.
They seem like humungous bunnies to me, and a humungous bunny should be
fairly strong. Not the case. However, you want to play this in the Magic
arena, or quite possibly the Intelligence or Agility arenas. Use an
equipment card, though, as its stats are fairly weak. The effect, however,
is quite game-breaking. You're able to use an extra Something Has Happened,
Equip, summon another Villain or Hero, or many other things requiring taps.

9/10

Dependability: Like usual, this rating will be slightly lower. Its effect
depends on many other things: support from other Neopets or Heroes to win
the contest, equips, hoping your opponent doesn't roll a 6, etc. If the
stats were higher, its rating here would be much better, as you wouldn't
have to depend so much on other things. Then, however, it would be kind of
broken.

7.5/10

A BAD score: 33.5/40 = 8.375/10

This is quite a solid card, and a perfect choice for many different decks. I
personally think this card deserves a bit of recognition, as it is quite
good.
 
Deke

Starry Cybunny

Neopet | Experienced Cybunny | Earth

Strength 2 | Agility 7 | Magic 10 | Intelligence 8

When this Neopet wins a contest that isn't against a Villain, untap each of your Neopets and Heroes in the contest.

18/100 RoDS HoloFoil

 

 

Here's yet another card from the Dr. Sloth set that allows you to untap Neopets and Heroes, giving you a tactical advantage to be able to play more equips/SHH, reposition your pets, or use effects on the pets themselves.

 

None of Starry Cybunny's stats are great in themselves.  Actually, most of them are pretty weak for an experienced pet.  But, to maximize the effect, you'll probably have two pets in the arena anyway, and a boost of 7, 8 or 10 is nothing to be ashamed of.

 

This particular pet will probably mostly get used with Air/Earth combo decks, that maximize the untap and movement abilities that Air can provide.  Built right, it could be a very quick deck.  Another good card to use it with is Poogle Racer, as once it's untapped, it can move on to another arena.

 

 

Ratings:

 

It's a good card, although I can't say I see it being used to much in the near future.  I'll still give it a 4.0 out of 5.
 

 

   

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