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Pojo's NeoPets Card of the Day
Image from
Wizards Neopets site
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Evil Sloth Clone
#177 Return of
Dr. Sloth Booster Packs
Date Reviewed: 5.24.04
Average Rating: 2.3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Deke |
Evil Sloth Clone
#177
Villain | Clone | Air
Strength 20 | Agility 14 | Magic 4 | Intelligence 1
To Play this, you need an Air Neopet. When you play
this card, you may choose a card in your hand and
discard it to search your deck. You may take an Evil
Sloth Clone #177 or an Evil Sloth Clone #238 from
your deck, show it to your opponent, and put it into
your hand. Then shuffle your deck. When this Villain
loses a contest, untap all its rivals.
49/100 RoDS Uncommon
Although I like having the option of searching for
more Villains, I can't say this particular Villain
is all that great. It's only really helpful in
Strength, and it doesn't take much to get 20 pts in
that arena. As usual, the "untap all its rivals"
reward isn't really helpful, as Villains are more
often used to try to prevent your opponent from
banking. Also, when I sacrifice a card from my hand
to search my deck for something, I want it to be
something more useful than either of the Sloth
Clones.
Ratings:
His Villain-searching ability isn't enough to
outweigh the rival-untapping reward. I can only give
this guy a 2.1 out of 5
|
emdman |
Evil Sloth Clone
#177 is, basically, another form of ESC #238, but
what separates it from #238 is that #177 lets you
get either another #177 OR #238. This, my friends,
brings us to the awesome world of deck thinning. The
point of deck thinning is to thin out your deck so
that you will have a better chance of drawing a good
card. The only downside is that you will also have a
bigger chance of decking out.
Here’s how you should use the ESC’s (both of them):
1) On your turn, play ESC #177 into an arena that
he’s weak in (preferably the Magic or Intelligence
arena).
2) Destroy the Sloth Clone, untap the pet(s) you
used for the villain contest, and search for another
#177
3) Repeat, but on the last #177, search for a #238
instead
4) Do the same to the #238’s as you did to the
#177’s, but, if you want to, you may play the last
#238 into the Strength arena, where he’s at his
strongest.
After doing this, you will have a smaller deck,
meaning you have a much better chance of drawing a
card, but keep in mind that this trick doesn’t
always guarantee success.
I give this card a 2.5/5. Other than having ultimate
deck thinning potential, this guy is basically a
“villain wall” for the Strength arena, and since
there are already so many cards that dominate the
Strength arena (Grarrl Gladiator, Draik Soldier,
Skarl’s Personal Guard, just a name of few), any
villain in that arena, no matter how high the
strength stat is, will only help your opponent.
|
NeoJoe |
Monday: Evil Sloth
Clone #177
Villain | Clone |
Air
Strength 20 |
Agility 14 | Magic 4 | Intelligence 1
When you play this
card, you may choose a card in your hand and
discard it to search your deck. You may take an
Evil Sloth Clone # 177 or an Evil Sloth Clone
#238 from your deck, show it to your oponenent,
and put it into your hand. Then Shuffle your
deck. When this villain looses a contest, untap
all rivals.
Let me begin my
review of this card by saying that in an era of
modern technology with the internet, cell
phones, and robotic vacuum cleaners, one would
think that an Evil Sloth Clone could be a bit
smarter. However, ESC#177 makes up for his lack
of brains with his immense brawn. With a huge
strength of 20 and an ok agility of 14, he can
do fairly well in a match in either one of those
two arenas.. However, his ability is a bit of a
mixed blessing. Since you can only have up to
three of each card in one deck, and 60 cards
being the standard size, the only good this here
clone would have in terms of abilities is if you
had 2 or 3 of them in your deck. All in all,
its a decent card. My rating: 2.5 out of 5
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