Faerieland
Location | Light
To play this, you need a Light Neopet. If a Villain is here, discard that Villain.
9/150 HatIC HoloFoil
As much as Double-Bladed Staff helped Villain decks, Faerieland can hurt them. Basically, drop this card into any arena, and the Villain in it goes buh-bye. Not only that, but it stays out, preventing any new Villains from being added to it. The good news (for all those Villains) is that this card is alligned to the Light Faerie type, which at least means that only a limited number of decks will consider using it.
Unlike most locations, this one can actually come in handy. Between this and Banishment, Villains could really start to dislike Light decks. Add in cards like Snowager Ice Lolly, Sceptre of Banishing, and Jerdana's Orb, and you can wipe that dastardly smile off Sloth's face. Or, he might just replace your Faerieland with a Ancient Tomb...
Ratings:
This is a very powerful card, and one of the few location cards that might actually be worth playing. The only problems are that it is restricted to the Light Faerie type, and you don't know if your opponent will even be using Villains. It still earns a 3.6 of 5 in my book though.