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Pojo's NeoPets Card of the Day
 

Neopet_v2
Image from Wizards Neopets site

  Neopet v2

Dr. Sloth Set


Date Reviewed: 9.27.04


Average Rating: 2.66


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

emdman

All right! Now we’re going to review a card I requested to review, Neopet v2!

Neopet v2 has the dreaded untap reward and 0 stats in Strength, Agility, and Magic as well as an effect that might do more harm than good, but it surely makes up for it with having the highest Intelligence stat ever.

Rating: 3/5 This card has an insane Intelligence stat, but that’s practically the only good thing with this card. This guy should only be used in the Intelligence Arana and if you can’t use Dr. Sloth.
 

Deke
Neopet v2
Villain | Game | Fire
Strength 0 | Agility 0 | Magic 0 | Intelligence 25

To play this, you need a Fire Neopet. At the end of each contest in any other arena, if a player rolled a 1 in the contest, he or she chooses one of his or her Neopets in the contest and moves it to this arena. When this Villain loses a contest, untap all its rivals. (This card doesn't count as a Neopet.)

34/100 RoDS Rare

This week, we're going back in time to visit some Villains from past sets that we haven't reviewed before. We start with one of the most popular Villains from Return of Dr. Sloth (aside from that wily Sloth himself, of course...).

Neopet v2 is an interesting Villain in the fact that it can randomly move pets to the arena that it is in. Not only that, but it also has a staggering 25 points in Intelligence. 25 is currently the highest base stat of any card in any arena, shared only with Fyora in Magic.

Although this card does untap rivals, it is likely that your opponent will need to waste some time getting extra pets to the intelligence arena in order to defeat Neopet v2. Of course, if they're patient enough, they might be able to do it freely by the roll of the die ;)

Ratings:
Before the release of Tura-Kepek in Mystery Island, Neopet v2 was the best option for a Fire Villain in Intelligence. However, because Tura-Kepek is far superior in effect and reward, Neopet v2's rating has dropped down to a 2.8 of 5. It got bonus points just for being nifty ;)
 
Carrie Neopet v2
Villain / Game / Fire
Strength 0 / Agility 0 / Magic 0 / Intelligence 25 To play this, you need a Fire Neopet. At the end of each contest in any other arena, if a player rolled a 1 in the contest, he or she chooses one of his or her Neopets in the contest and moves it to this arena. When tis VIllain loses a contest, untap all its rivals.
Return of Dr. Sloth 34/100 Rare
Rating: 2.2

Welcome to Villain Week, Retro Style! We're looking back at a very volatile Villain from the Return of Dr. Sloth set. This card was the kcikoff to a major Dr. Sloth plot on Neopets.com a few years ago, and it's still causing mayhem. Yes, it's that consternating computer game, Neopet v2!

The Neopet v2 is not only the most powerful Villain in the intelligence arena, it has the higest stat in the game out of any arena! With a 25 in Intelligence, it's sometimes easy to overlook the fact that it doesn't have a stat in any other arena. This can make it an easy target for cards like the Ring of the Summoner and other cards that move Villains to other arenas.

There's also the fact that if your opponent beats this Villain, they get to uptap all their Neopets and Heroes in the contest. Normally I prefer Villains that allow card draw instead of untapping because it gives the opponent less of an advantage, especially because they may start another contest in the same arena after defeating a Villain.

We also need to take the card effect to take into consideration. If in any other contest you or your opponent roll a 1, you choose one of your Neopets in that contest and move it to the arena Neopet v2 is in. There's only a couple of decks where this would be a benefit to a player. If you're playing a Water/Fire deck made to move from arena to arena all the time, this might help you quite a bit. In any other type of deck, this will cause as many problems for you as for your opponent.

In a Fire/Water deck, this might be a good Villain choice. In any other deck, I'd recommend looking for something more stable.
 

 

   

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