Cinci03@wmconnect.com
By cinci33:
When building a deck with the
current cards available, one of the easiest ways to win is banking quickly and
to dominate your opponent with high powered neopets. Currently, one of the
quickest cards to bank are Neggs and some of the stronger neopets are Dark &
Earth, so putting them together can create quite a deck. This deck has
been rarely beaten so far. I haven't perfected it all the way so maybe
someone will find something to improve on it. So what is in it? Well
here it is:
Basic Neopets: [10]
3x Red Grarrl
1x Green Grarrl
3x Red Korbat
3x Yellow Mynci
Items: [19]
3x Ferocious Negg
3x Striped Negg
2x Cackling Negg
2x Happy Negg
2x Blue Negg
2x Yellow Negg
2x Green Negg
2x The Biting Book
1x Blue
Paintbrush
Experienced Neopets: [3]
3x Grarrl Gladiator
Villains: [3]
2x Jhudora
1x Dark Faerie Sisters
Heroes:
[4]
2x Master Vex
1x Koya, Korbat Huntress
1x Malevolent Sentient
Poogle Plushie
Equipment: [4]
3x Night Stone
1x Jhudora's Wand
Something Has Happened: [7]
3x Jhudora's Evil Eye
2x Pant Devil
Attacks
1x Zombify
1x Chomp!
TOTAL=40
So how does it
work?
Well, the basic neopets are max'ed out in each of its categories.
The Red & Green Grarrl's are 9 in strength, the Red Korbat is an 8 in
intelligence and decent in Magic, and the Yellow Mynci is a 9 in agility.
These are the best in each category for all of basic neopets, or at least
tied for tops.
The items are where the bank power is. The
Ferocious Negg gives me a +2 in intelligence or agility so I can use it on my
Mynci or Korbat. Once I get the Ferocious Negg's effect off, I can go
through my deck for the choice of any Negg in there. The Striped Negg is a
4 bank, but it is strictly for bank use only because if you lose the contest
where you play it you must discard a Negg from the bank. The Cackling Negg
basicly gives you a win in the agility contest. It gives you a +3 in
agility along with +3 more for each Negg in your bank. Most of the time,
you'll have 3-5 Negg's in your bank and if thats the case you'll get a +12-18.
The Blue, Yellow,
and Green Negg go with each other. They all
give decent stat raising abilities, but if you bank them, they will count as 4
if you have 4 different type Negg's in your bank. So when you use 2 of
each different 1, they will quickly build up in your bank and you'll quickly get
21. The Happy Negg combo's with Ferocious Negg. After playing
Ferocious Negg, you can bank Happy Negg and it gets you back a Negg from your
discard pile, allowing you to get back Ferocious Negg. The Biting Book
allows you to draw 2 and then discard 2 when banked, so its good draw power.
The Blue Paint Brush gives you a +4 in intelligence, but when you bank it,
you get to trade a Basic
Neopet for one in your stack. This will help
prevent you from having the wrong Basic Neopet out at the wrong time.
Grarrl Gladiator is a beast. With 14 strength and an ability to
win with a roll of 5 or 6, he can win you most contests at strength. It
also works well with Night Stone. (which you can read further down to see what
it does) Jhudora helps a ton at Magic, this decks weakness. She is a
24 in magic and 21 in intelligence! She also can temporarily slow down the
game for you if your having trouble banking. When you want her gone,
Master Vex and the Poogle Plushie can defeat her relatively easy. When you
do, you'll get to bank 2 cards. Vex is dominant, with his ability to
prevent a die roll from your opponent, you can basically ensure a win in that
contest. Poogle Plushie makes your opponents stats all 0 while its are
1's. This card is death to all villain's. The Dark Faerie Sisters
are in there because they have hardly any downside and they help in both agility
and magic. Koya, Korbat Huntress is all about getting a card advantage
with her.
The equipments are pretty simple. I run 3x Night Stone
because its used for my dark neopets. When its on them, my opponent can't
roll a die on my turn versing the neopet. This means an almost automatic
win for my Grarrl Gladiator and it also helps my Korbat from getting beat.
Jhudora's Wand makes me discard my whole hand but my hand is usually 0-2
cards at most and this gives me a +8 in magic which could save me in times of
desperation and it also gives me +12 in intelligence. This card is perfect
for Red Korbat.
Finally, the something has happened cards....
Jhudora's Evil Eye discards a card out of my opponent's hand just for have
a dark neopet. With very little cards in your hand to start out with, this
card can be deadly. Pant Devil Attacks lets me look at their hand and take
an item out of it. Chomp! puts the neopet I'm versing at 1 stats for a
turn. Zombify allows me to take advantage of an open contest for a free
bank/draw.
Well, there it is. Hope I helped and any comments on
the deck are appreciated.