Top 10 Bankable Cards
When building a deck, there comes a time when you've chosen you Neopets, set up your combos, and basicly gotten the core of deck arranged the way you want. Now it's time to fill it out with a group of bankable cards that have some situational value, but are mainly there to be banked. Here then are my top 10 choices for cards that can fit into any deck looking for a little extra bankability.
#10) Biting Book
Item - Book
When you bank this card, draw 2 cards and then choose 2 cards in your hand and discard them.
Bank = 2 | 3/3/-/6
The only 2 point card on my list, but thankfully it has some very decent stats so you don't have to bank it for it to be useful. If you do, though, drawing 2 and discarding 2 is a very nice way to freshen up your hand while scoring a couple of points. Bank this with a Korbat Researcher and he'll look up another card. Then you can visit the Traveling Library to check out more card drawing goodness.
#9) Ring of the Summoner
Equipment - Ring
To play this, tap 1 of your Neopets.
When this Neopet or Hero wins a contest in an arena, you may choose a Villain in play and move it to that arena.
Bank = 3 | -/-/3/-
The only piece of Equipment on my list, Ring of the Summoner can be a great way to move an annoying Villain out of a critical arena and put him where he can be dealt with more easily. It's +3 to magic is the strongest single arena bonus of all the 3 point items. Once the Ring has served it purpose, you can Put it on Display for an extra 3 points. Or, if your opponent never plays Villains, you can bank it with a Mynci Inventor and summon forth an extra card draw.
#8 - 5) Faerie DishWater
Item - Potion
If you win this contest, return this card to your hand.
Bank = 3 | -/-/4/-
Essence of Brain
Item - Potion
If you win this contest, return this card to your hand.
Bank = 3 | -/-/1/3
Potion of Speed
Item - Potion
If you win this contest, return this card to your hand.
Bank = 3 | -/3/1/-
Potion of Strength
Item - Potion
If you win this contest, return this card to your hand.
Bank = 3 | 3/-/1/-
A four-way tie for places 8-5 on my list for this set of potions that all return to you hand when you win the contest. The only thing better than playing an Item to help you win a contest is having that Item jump back into your hand to bank it on the win. Play with Earth Faerie Leaves and these guys just never go away. Unless your Scorchio Alchemist gets thirsty and drinks it up before a big fight.
#4) Faerie Pancakes
Item - Food
When you bank this card, each of your Neopets get +2 to all stats until the end of the turn.
Bank = 3 | 3/3/-/-
Who doesn't love pancakes? There's only 2 cards in the basic that are worth 3 points and generate a bank effect; this is one of them. It has a nice effect too, allowing you to bank it with an easier contest and pump up your other Neopets so that they are stronger for thier own contests. If winning the first contest is a problem, you can use Cleansing Flames to get the fire started.
#3) Escape Rope
Item
At the end of this contest, Choose 1 of your Neopets or Heroes in the contest and move it to an arena of your choice
Bank = 3 | -/4/-/-
Now we're down to the top 3 and we start off with an excelent resource card. Normally, you would have to choose whether to tap a Neopet to start a contest or move it to another arena. Escape Rope ironicly ties the two actions together, letting you do both with a single tap. If all of this is happening in the Agility arena, playing this lets your total stats climb another 4 points. And like most of the cards on this list, it's got a nice value of 3 if you don't need it in a game.
#2) The Golden Shoyru
Item - Book
When you bank this card, look at the top 3 cards of your deck and put them back in any order.
If you bank it with a Shoyru, look at the top 5 cards instead.
Bank = 3 | -/-/-/5
Like Faerie Pancakes, (mmmm pancakes) this card has a bank effect and value of 3. That alone is enough to qualify as a top 10 card. What pushes this card up to #2 is the unilateral usefulness of the effect. There's a few cards in the basic set that work off of your topdeck (Apple Lantern, Aisha Myrad, Cardboard Enemy, How To Cheat). The Golden Shoyru helps you to play these at the most opportune time. At the very least, you get to control how you draw your next 3-5 cards and when you have to choose between drawing a card or banking one, knowing your top card is very powerful effect.
And finally, the #1 bankable card for any deck...
#1) Jeranda's Orb
Item - Charm
This card gives an additional +10 to all stats in contests against Villains.
Bank = 3 | -/2/3/-
Villains are dangerous beings, capable of stymieing an unprepared Neopet for several turns. That is, unless, you slip this sensational sphere into your deck. A 10 point swing in your stat total is often enough to foil most Villains evil plots, and thats before you even roll the dice. If you intend to use Villains of your own, then this card becomes even better as there are a few ways your opponent can turn your own Villain aginst you. And the best part is that it's never a dead card, even if you or your opponent never play a Villain. It's just that good.