Number 32: Shark Drake
Number 32: Shark Drake

Number 32: Shark Drake – #MP24-EN033

3 Level 4 monsters
Once per turn, when this attacking card destroys an opponent’s monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent’s field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase.

Date Reviewed:  October 31st, 2024

Rating: 2.37

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Number 32: Shark Drake is the Throwback Thursday choice, leading into the newest Number C choice to end our week.

Three Level 4 monsters needed for its summon, you aren’t running this outside of WATER-based strategies most likely.

This was a decent investment before Drake Shark counted as two materials for a three material or higher WATER Xyz, now it and Surfacing Big Jaws makes this a one-turn combo. Number 32 is all about getting in damage. Dropping a material to bring back a monster it just destroyed in battle and gaining a second attack will do more damage to the opponent’s LP, especially after you drop its ATK by 1000 with this effect. Combined with Aqua Jet Surface adding 1000ATK to your Shark Drake, that’s a 2000LP swing on top of whatever you hit them with the first time.

With Shark Drake’s ATK being 2800 to start it is pretty big and capable of taking out some pretty big monsters, and with Aqua Jet Surface adding 1000ATK for the turn, Shark Drake becomes 3800ATK and can hit twice as long as it detaches and brings the monster it destroyed on the first attack back. You’re looking at 1800LP damage against a 3000ATK monster your opponent may control and it only grows the further you go down for ATK their monster has. To be honest, tomorrow’s CoTD does a better job at doing LP damage then this version of it, and that’s how it should be.

Much easier to summon now because of Drake Shark and Surfacing Big Jaws and with a single detach you can get in some good damage depending on how small the opponent’s monster’s ATK is. However, in lieu of tomorrow’s monster, I’d say just just Big Jaws and Drake Shark to get to this, then go straight into the next one.

Advanced- 2.5/5     Art- 3/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

With this support finally giving a boost to Number 32: Shark Drake, it was fitting that Throwback Thursday this week was the aforementioned card.

Number 32 is a Rank 4 WATER Sea Serpent Xyz with 2800 ATK and 2100 DEF. The stats are strong for a Rank 4, WATER is pretty good, and Sea Serpent support usually goes with Fish support 9 times out of 10. Materials are any 3 Level 4 monsters, which is generic, but costly. It’s likely why we got Drake Shark to help make summoning this easier. Once per turn, if this destroys an opponent’s monster in battle and sends it to the graveyard, you can detach a material from this card to summon that monster back to the opponent’s field with 1000 less ATK and then this can make a second attack during that Battle Phase. Main goal is to revive the opponent’s monster so you can run into it again and get extra damage in. It’s important to note the revived monster doesn’t have its effects negated, so it can trigger an on summon effect if you ran into one of those monsters, but I’m sure most would be weary of what they attack and use this effect on. It’s a cool effect for potential OTKs, it was always fun to use this back in the day with 3 copies of Heroic Challenger – Thousand Blades you summon off Inferno Reckless Summon to get this to 5800 ATK to OTK, but that was a gimmick and won’t pass in 2024. We’ve seen before on some monsters that requiring 3 Level 4s to summon isn’t a complete death sentence, but for years this wasn’t worth it when there were better options. Now, you’re likely playing it just to Rank-Up into the new Number C32. It’s fine as a standalone card, though, just no Number 16: Shock Master.

Advanced Rating: 2.5/5

Art: 4.25/5 I always liked Shark Drake design wise, it always had some cool art to me for some reason.


Mighty Vee
Mighty
Vee

Fittingly, Throwback Thursday this week covers Shark’s most iconic card, Number 32: Shark Drake, one of his ace monsters alongside Number 101: Silent Honor Ark and its evolved forms. Shark Drake is a Rank 4 WATER Sea Serpent Xyz monster, as expected of a monster meant to be played in Rank 4 WATER soup. Unfortunately, Shark Drake takes a rather hefty 3 level 4s as materials– this was way too much to ask for during its time. It’s much easier now, since Sharks are far more adept at spitting out bodies and Drake Shark can count as two materials, so if you want to make it, it’s more than possible. To compensate, Shark Drake has an above-average statline for a Rank 4 monster, boasting a terrific 2800 attack and decent 2100 defense. As it should…

Shark Drake has a single soft once per turn effect that has a few moving parts to it. IT can only be triggered after Shark Drake attacks and destroys a monster by battle and successfully sends it to the Graveyard, letting you detach an Xyz material to revive that monster back to your opponent’s field in attack position, drop its attack by 1000, then grant Shark Drake an additional attack during the Battle Phase. Simply put, you get a beater that effectively becomes 3800 attack then gets to attack again. Anime aficionados know this hyper-offensive effect is meant to parallel Number 39: Utopia’s defensive abilities, and it reflects Shark’s aggressive playstyle; it’s meant to do big damage fast. Like many other mediocre beaters, Shark Drake actually saw decent play in Duel Links, where being able to do 4000 damage quickly is much more valuable, not to mention skills make summoning it much easier. In regular Yugioh, this is not special, as stronger monsters can do even more damage with less hassle. Using 3 materials for a mediocre beater is just not a good idea, and its first evolved form, Shark Drake Veiss, isn’t much better at all. Fortunately, there is a reason to still play Shark Drake, and that’s to climb into its newest and strongest form, which we’ll cover tomorrow. Shark Drake probably won’t be the OTK enabler of your dreams, but it’s nice that it still has a use.

+Necessary stepping stone to easily make Number C32: Shark Drake LeVeiss
+Can enable OTKs sometimes
-Outdated mediocre battle effect
-3 materials is too steep for what it does

Advanced: 2/5
Art: 4/5 It might look a little goofy in the card art, but it certainly felt more threatening whenever Regina- Shark summoned it!


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