Number 86: Heroic Champion – Rhongomyniad
Number 86: Heroic Champion – Rhongomyniad

Number 86: Heroic Champion – Rhongomyniad
– #WSUP-EN022

2 or more (max. 5) Level 4 Warrior-Type monsters
During each of your opponent’s End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. ● 1 or more: Cannot be destroyed by battle. ● 2 or more: Gains 1500 ATK and DEF. ● 3 or more: Unaffected by other card effects. ● 4 or more: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.

 

Date Reviewed: 
March 14, 2019

Rating: See Below – Currently Banned

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Number 86: Heroic Champion – Rhongomyniad… the guy who made Warriors and Samurai viable once more alongside Isolde. –

Standalone it isn’t much, a Rank 4 with 1500ATK isn’t worth anything. The more you attach though, the better he gets. Standard Xyz Summon gets you battle protection and 1500more ATK/DEF. It jumping to 3000ATK/DEF, even for a turn is tremendous for a Rank 4. Card effect protection if you attach 3 limits your opponent from destroying it altogether. Four locks your opponent out from summoning, but can still set, and 5 allows for you to nuke your opponents board. Wow…as long as you can keep materials high on this card, you stop them from playing. The strategy was always to get the max number on Rhongo, which is 5, then attach Number 75: Bamboozling Gossip Shadow with two materials attached to him to Rhongo. Now you’d have 6-7 materials, then detach during your opponents End Phase and still be able to nuke their board (if any) and OTK them. While this style of play has lost some of its momentum, it needed to be banned. With Isolde helping Warrior-Type monsters out and bringing Divine Sword back into the meta, something had to happen to warrior decks to slow them down. Rhongo stops your opponent from even getting a shot to play, and a card like that shouldn’t exist in the meta because that is far-too unfair, even if you have to commit so much to it.

Advanced-4.5/5     Art-3.5/5

Until Next Time
KingofLullaby

WarlockBlitz's Avatar
WarlockBlitz

Not to take away from the awesomeness that is Rhongo, but I have been mia because of life. My 2nd daughter was born late last night and her and her mother are doing fine. That being said, your opponent won’t be doing fine if this ever comes off the ban list. Basically, 5 or more material means your opponent can’t Yugioh anymore and you can destroy all cards they control. Sure every turn you detach one, but 2 turns where your opponent can only set a monster is game winning. So much so that the ban hammer came down hard on Rhongo. If game winning effects become too easy, they get banned. Oh well. He’ll always look cool in the binder. 

Score: Banned/5  OR   4.5/5     Art: 4.5/5

Crunch$G Avatar
Crunch$G

With so many banned Xyzs, the most of any Extra Deck Mechanic, of course there were going to be a few we never looked at and this week we’ll get them reviewed for the first time, starting with Number 86: Heroic Champion – Rhongomyniad.

Number 86 is a Rank 4 DARK Warrior with 1500 ATK and DEF. Stats are poor on a Rank 4, but he’ll make up for it, and being a DARK Warrior is nice as well as Rank 4 being the best Rank. Rhongo here needs 2 or more Level 4 Warriors for the Xyz Summon with the max being 5, though you couldn’t really use more than 5 before Master Rule 4 when you could only control 5 monsters at most. During each of your End Phases, detach a material from this card, which balances this out after the effects I’m about to go down as it gains effects based on however many materials it has:

1+: Cannot be destroyed by battle.

2+: Gains 1500 ATK and DEF.

3+: Unaffected by other card effects.

4+: Your opponent cannot Normal or Special Summon.

5+: Once per turn, you can destroy every card your opponent controls.

Before a certain card release, it took effort to get 5 materials onto this thing, and you’d have to play something like Overlay Regen if you want to consider having more than 5 materials, but the effort pays off. The bare minimum of having one material makes this immune to battle destruction, which is nice on a 1500/1500 body, but summoning this means it’ll likely have two materials so this is your only effect after this has been on the field a few turns. Two or more materials, which is the bare minimum to summon this, gives you the 1500 ATK and DEF boost which gives it a respectable 3000/3000 body. You use an extra monster and you get to be unaffected by card effects, which is great to have on a much bigger body now, but using only 3 materials for this gives you this effect for a turn. Now here is where things escalate quickly, four or more materials prevents your opponent from basically summoning monsters, which is deadly for them and makes them easier to OTK, even if you are only locking them away from summoning for a turn. 5 or more materials makes you able to destroy every card they have, which is worthy of requiring the most effort though you could argue the four and five effects could be swapped as both are so powerful, but I think they made the right choice. This is so good with the effort put into it, but Number 75 limited the effort you had to put forth as you could just spam Level 3s and Xyz Summon Number 75 while only using two or three materials for Number 86 cause Number 75 and its materials can go to Number 86 as material and basically get you anywhere from 5 to 7 materials with great ease, meaning you can have all the effects for a turn or two if you used three to summon this and 2 for Number 75 as Number 75 and its two materials will make 6 materials on this. It wasn’t the best deck last format, but playing against this wasn’t fun, so Konami was nice enough to ban this which I guess gives them room to design Level 4 Warriors with greater ease again. Number 75 limits the effort you need to put forth in this, cause the effort was what made it balanced.

Advanced Rating: 4.5/5

Art: 4.5/5 Heroic Xyzs look pretty nice, but this is the best one.

Dark Paladin's Avatar
Alex
Searcy

Throwback Thursday, again, grants us a Monster that hasn’t been reviewed (which is appropriate, given us the theme of the week here).  Number 86:  Heroic Champion-Rhongomyniad is a Rank 4, Warrior, Dark XYZ Monster, who needs 2 (or more, with a maximum of 5) Level 4/Warrior Monsters for an XYZ Monster with 1500 attack and defense.

So, our Heroic Champion gains effects based on the number of XYZ Material it has.  Obviously it’s going to start off with at least two, but you can work your way down to 1, and you detach one during each of your opponent’s End Phases.

1 or more XYZ Material:  Grants you Battle immunity for this card, which is always useful, and on a scale of cumulative effects, that’s not a bad effect to start with for a card, especially if you do invest say 3 or more Monsters into this.

2 or more:  Doubles the attack and defense, so all of a sudden you have a 3000 attack and defense body…who is still immune to Battle destruction, and that makes the first effect look much better.

3 or more:  This is where things start to get really good, as now you have a 3000 attack Rank 4 who can’t be destroyed by Battle and is also immune to the effects of other cards, so you can just wail on your opponent.  At least for one turn, don’t forget the discard.

4 or more:  Your opponent can’t Normal OR Special Summon Monsters.  Even just for one turn, that can be death (literally) for your opponent.  That’s a great lock effect, and at this stage, you still have the effect protection from the previous effect.  Look out

5 or more:  You win the Duel, erm…excuse me, once a turn, you can destroy all cards your opponent controls.  Hell, that alone, with all the resource put into it, SHOULD be enough for a OTK, and on top of that, if it’s not, it’s still protected, AND your opponent can’t Normal/Special Summon next turn.  So yea, it doesn’t break my heart much that this card is Banned.

Rating:  Banned/5  4.5/5  4 or 5 Monsters to invest would be quite the investment, but considering a victory could be a turn or two away following, it’s well worth it.  

Art:  4/5  The Number XYZ Monsters tend to have better art than non XYZ but this card looks a bit too much like Utopia for me.  I feel this picture, while cool, is a bit lazy.  And he looks a bit too menacing to be a Heroic anything.

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