Number C1000: Numerounius – #MGED-EN031
5 Level 12 monsters – Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent’s GY to your field in Defense Position. If this card you control is destroyed by an opponent’s card effect while it has material, and is sent to your GY: You can Special Summon 1 “Number iC1000: Numerounius Numerounia” from your Extra Deck, and if you do, attach this card to it as material.
Date Reviewed: December 6th, 2021
Rating: 1.63
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Back at it again with the Numberons this week and we’ll start it with Number C1000: Numerounius.
Xyz Monster that requires a whopping 5 Level 12 monsters! Of course we’re not going to do that. A card later this week: Numeron Chaos Ritual is a way to summon C1000, however that requires using Numeron Network to get Numeron Calling going, Xyz Number C1: Numeron Chaos Gate Sunya to banish everything, bring it back next Standby Phase, then play Ritual when you intend to destroy Sunya and summon Numerounius…FAR too much work even within the archetype, and still too much work even if you get the 10,000ATK/DEF boost. You can use Rank Up- Astral Force on a Rank 10 to get to this monster and transfer the materials, that would be much easier and done in one turn.
Once you do get Number C1000 out, you can start and end the Battle Phase and pop all monsters on the field. With 0ATK/0DEF initially it wouldn’t be smart to attack anything. Special Summon of an opponent’s monster in defense is good, giving you a body on field as well as something that can also use its effects. If your opponent is dumb enough to destroy this with an effect while it has a material you get a free Number iC1000: Numerounius Numerounia, and get the materials that C1000 has as well as this monster itself. This card doesn’t do enough to justify its requirements, nor is it flexible enough within its own archetype to make it easier to summon.
Ironically enough, Flower Cardians can make this monster easier than its own archetype even if they’d have to wait a turn.
Advanced-1/5 Art-3.5/5
Until Next Time
KingofLullaby
Crunch$G
The end of the year is approaching and we wrap things up before the Top 10 with 2 weeks of Zexal cards with Numerronuius week first and starting the week is Number C1000: Numerounius.
Number C1000 is a Rank 12 LIGHT Fiend Xyz with ? ATK and DEF. The stats are determined by tomorrow’s card, so we’ll get to that, but being a LIGHT Fiend is nice. Five Level 12s summons this, which isn’t happening. We got a Quick Effect to detach a material to destroy another monster on the field, which is nice removal, would be better if it was either easier to summon or destroyed anything. Anyways, other effect destroys every other monster on the field at the end of the Battle Phase, then you can revive an opponent’s monster on your field in Defense Position, meaning no Links. Could be nice to wipe multiple monsters out at once and get a new one for yourself, just only problem is that this is mandiatory and it removes your monsters as well. Knowing what this card’s stats will likely be if you summoned it the way it was meant to, that shouldn’t be a big issue, but still a downer. Final effect triggers upon destruction by an opponent’s effect and going to grave while it has material, letting you summon Number iC1000: Numerounius Numerounia from the Extra Deck by using this as material, which is the only realistic way to summon that card, which of course we’ll get to at the end of the week. This card does sound nice on paper, then you realize the effort to summon it, whether the proper method or what we look at tomorrow, especially since that latter method is the only way it gets its stats. We’ll learn this week the Numerounius cards are a gimmick, but this is a fun piece for the gimmick.
Advanced Rating: 2/5
Art: 3/5 Honestly get chicken vibes from this guy, who is meant to be a final boss before the real final boss.
Alex
Searcy
Things before the end of the year come to a Number..or maybe a couple numbers. Number C1000: Numerounius (no points for the name) is a Rank 12 XYZ Monster…requiring 5 (you read that right) FIVE Level 12 Monsters for an XYZ Summon. That probably caught your attention. Light/Fiend is a fun and ever growing combo, and the ? atk and ? complicates things too. A Once per Turn Quick Effect here allows the player to destroy a Monster on the Field. Fun, fair, and honest here, a 1-for-1 destruction like that is certainly a wonderful thing. After the Battle Phase, you destroy as many Monsters on the Field as possible. Given that includes yours, I’m not a fan of this…sure there’s times and stuff where destroying your own Monsters can payoff for you, but in this Theme here it’s not a great help. Then, if you did, as long as 1 Monster was destroyed via this Effect, you have the option to Special Summon a Monster from your opponent’s Graveyard in defense position. The latter there kinda stinks, but this IS a Quick Effect, so you should be able to capitalize off that more than not. And, since you, ideally, just wiped the Field, you could have some fun options in there. The attack and defense here are dependent on other cards (so we’ll talk about this more later). If this card is destroyed by opponent’s Card Effect (not Battle, so that’s no bueno) while it has XYZ Material, you get to Special Summon a iC1000 upgrade (if we’re calling that an upgrade) from your Extra Deck and add this as Material. Nice enough I guess. This card, while insanely complicated, isn’t bad. But, at least initially here, even with loopholes in Summoning, this guy doesn’t do enough to justify the 5 Material alone, at least to me.
Rating: 1.5/5
Art: 4/5 This actually is rather cool. A nice cosmic and divine mix here in this picture.
Mighty
Vee
With the release of Maximum Gold: El Dorado, Don Thousand’s much-anticipated Numeron support finally makes its way to the TCG, setting up this week’s card theme. Right off the bat we have Number C1000: Numerounius, a rank 12 LIGHT fiend XYZ monster. This card’s a bit of an oddball; it requires 5 level 12 monsters, which is obscenely difficult, and ? for both stats without an effect, meaning it will generally have 0 attack if summoned. Without the context of tomorrow’s card, Numerounius makes no sense, so I’ll spoil it: you’ll probably be summoning it with Numeron Chaos Ritual to give it 5 XYZ materials and an insane stat spread of 10,000 attack and 1000 defense, which will probably run over almost everything in the game that doesn’t alter attack points.
As expected of a boss card lifted from the anime, Numerounius has a few seemingly random effects. The first effect is once per turn, and is a quick effect; you detach an XYZ material to destroy another monster on the field. Quick pops are always nice, so no complaints. You’ll have plenty of XYZ material if you used Numeron Chaos Ritual or were crazy enough to summon it the old-fashioned way. At the end of each Battle Phase, Numerounious destroys all other monsters on the field then special summons a monster from your opponent’s graveyard in defense if you managed to destroy at least one. Getting a free body is great, even if it is tied to the Battle Phase for some reason. Finally, if your opponent destroys it by card effect and sends it to the graveyard while it has XYZ material, you can special summon a card we’ll discuss later this week, for either a hilarious victory or a soul-crushing defeat. Of course, while this card is pretty good by itself, the hoops you’ll need to summon it, starting from Numeron Network, are so convoluted that even a dedicated deck is not practical at all in competitive play; you rely on your opponent doing multiple things that they know they really shouldn’t if they read the cards right. Plus, even if you do manage to summon it, there’s nothing stopping Numerounius from being banished or bounced, rendering most of its power moot.
Advanced: 2/5
Art: 4/5 I like the eldritch vibe, and the art is much more dynamic compared to its anime art despite being a slightly different pose.
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