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Number C32: Shark Drake LeVeiss – Yu-Gi-Oh! Card of the Day

Number C32: Shark Drake LeVeiss
Number C32: Shark Drake LeVeiss

Number C32: Shark Drake LeVeiss – #ROTA-EN041

4 Level 5 monsters
You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 “Shark Drake” Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Date Reviewed:  November 1st, 2024

Rating: 3.92

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Number C32: Shark Drake LeVeiss is the end of our WATER week on Pojo and the better Shark Drake choice.

While it isn’t impossible now with Drake Shark to get to this, it’s much easier making Number 32: Shark Drake and then discarding a Spell to summon this. Discarding Aqua Jet Surface primes its grave ability to add ATK to this monster, which in turn helps it do even more damage than it’s capable of doing with its effect.

Detach a material on either turn to negate a monster and make its ATK 0 permanently. Negation is great, and making it useless to attack with on the field makes it an even better effect when you combine it with the 3100ATK LeVeiss possesses. A second attack during the Battle Phase adds more LP damage and if you were able to use its effect again it would become near OTK worthy with doing 6200LP damage (8200 if banishing Aqua Jet Surface). Making this card 4100ATK for the turn and getting two battles in will clear out 99% of the time any monster your opponent has and do respectable damage at least (1000LP or higher on the second attack). First strike is the one that counts, that is the one that’s doing most damage because the monster will be 0ATK. Even if you only use this as a negation tool it is still negating and will have two negations minimum attached to it. Not sure if you’ll be using Drake Shark’s added ability it gives to this Shark Drake Xyz and detaching both of those materials to get a Spell/Trap from your opponent’s field, but it was worth mentioning.

Much better version of Number C32 simply because of the negation (not to mention you don’t need to be 1000LP or less to activate this card’s effect). When you require many materials you need a better way of summoning itself and this card has that. Now it’s easier than ever to summon Shark Drake, so first turn LeVeiss is very doable. At worst you have a 3100ATK double negation on the field. At best you’ve got that and something that does piercing and will be hitting for hard LP damage when you make an effect monster 0ATK.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby



Crunch$G

We had Number C32: Shark Drake Veiss for years, but never a proper Rank-Up of the original Number 32 until now with Number C32: Shark Drake LeVeiss.

Number C32 is a Rank 5 WATER Sea Serpent Xyz with 3100 ATK and 2600 DEF. Some pretty good stats for a Rank 5, plus a WATER/Sea Serpent is good. Standard materials are 4 Level 5 monsters, which is unlikely when you can also summon this using a Rank 4 Shark Drake Xyz you control as material while also discarding a Spell, with materials transfered. It’s nice you don’t have to play a Rank-Up-Magic in Sharks to play this, instead just having to be able to get to Number 32: Shark Drake and having any generic Spell to discard to summon this, which Sharks will likely play a decent number of Spells. You could tecnically use Number C32: Shark Drake Veiss to give this an extra material, but it isn’t really needed considering you got to use precious Extra Deck space for that. Once per turn, you get a Quick Effect to detach a material from this monster to target an Effect Monster the opponent controls to negate its effects and make its ATK and DEF become 0. This doesn’t last until the end of the turn as well, it lingers as long as that monster remains on the field, which makes it a sitting duck if they don’t use said monster as material to summon something else. It’s dangerous for the opponent if that monster does remain on the field, since this can make a second attack during each Battle Phase and it does piercing, so it should get a lot more damage in much easier than the original Shark Drake. Having monster effect negation with your stat debuff is a nice boost for Shark Drake, plus it now just outright is able to make two attacks during each Battle Phase, and it adds piercing for good measure to guarantee damage. It’s a potential 6200 direct damage to the opponent, making OTKs in Sharks pretty easy. You play the original Shark Drake now to summon this, as it’s a very good boss monster.

Advanced Rating: 4/5

Art: 4.5/5 What happens if you take Shark Drake Veiss and Leviathan Dragon and fuse them together? This is what you get.



Mighty
Vee

After the Armored monsters came out, we thought all hope was lost for Shark Drake, but it returns with a vengeance as Number C32: Shark Drake LeVeiss, a Rank 5 WATER Sea Serpent Xyz monster that represents the next evolution from Shark Drake Veiss. While it’ll take a hefty 4 level 5 monsters if you make it the old-fashioned way, in typical CXyz fashion you will never do this in a real match. Unlike its predecessor, LeVeiss gets a slight boost in stats, going from 2800 attack to an impressive 3100 (edging out most other boss monsters) while gaining a hefty 700 defense for a total of 2800, which frankly isn’t too relevant but I appreciate having balanced stats nonetheless.

While you’d normally need a Rank-Up-Magic Spell to get to LeVeiss, it’s way easier to use its alternate summoning condition, letting you Xyz Summon it onto any Rank 4 Shark Drake monster (now much easier to make thanks to Drake Shark) and taking its materials, as long as you discard one Spell. While this is a little annoying, it’s not an issue in practice since Shark combos will inevitably summon Xyz Armor Fortress, which will fetch any flavor of Armored Xyz Spell– whether it be Reincarnation Unveiling Mail or Armored Xyz itself– to provide discard fodder. Of course, you’ll have to find a way to make a Shark Drake first to climb into it while making Xyz Armor Fortress, but between Surfacing Big Jaws and Abyss Shark, you should have a decent number of bodies. Additionally, LeVeiss turns Shark Drake’s offensive power up to eleven, being able to unconditionally attack twice per Battle Phase as well as inflict piercing damage, so it’s an excellent beater as well. That would be pointless if LeViess didn’t have its sole soft once per turn Quick Effect, letting you detach a material to target one of your opponent’s Effect monsters, negating its effects and reducing both of its stats to 0. It’s a basic monster negate, but at least it does set up for a potentially nasty chunk of damage when your turn rolls back around. LeVeiss is a good boss, but unfortunately there is a frog-shaped elephant in the room named Toadally Awesome, which, while offensively inferior, has a much more flexible omni negate and can come out much earlier thanks to Bahamut Shark, and doesn’t need you to discard a Spell to boot. The Hagatna regional topper opted not to play LeVeiss at all for this reason, instead playing two Toadally Awesomes, but maybe when we get Seventh Tachyon, people will start experimenting with LeVeiss more.

+Great OTK potential and solid negate
+Easy to field in Shark decks
-Requires you to play Shark Drake and have a way to consistently have a Spell to discard
-Competes with Toadally Awesome on the endboard in TCG

Advanced: 3.75/5
Art: 3.75/5 The actual monster itself is sick, as a combination of Shark Drake Veiss and Leviathan Dragon should be! I’m just not too sure about the pose they picked, Veiss just had the perfect art despite its uselessness.


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