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One Who Hunts Souls, Balaam – Cardfight Vanguard Card of the Day

One Who Hunts Souls, Balaam
One Who Hunts Souls, Balaam

One Who Hunts Souls, Balaam
– #G-BT14/012EN

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, turn it face up] Choose one of your opponent’s rear-guards, this unit gets the [Power] of that unit, and drive+1. Retire that unit. You may Soul Charge (2) for each face up card in your G zone. [CONT](VC) Generation Break 3 Darkness:If the number of cards in your soul is thirteen or more, your opponent cannot call grade 1 cards from hand to (GC).
 
Date Reviewed: April 6, 2018
 

Rating: 4.00

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:


Saikyo
Cardfighter
R

An absolute monster of a G-Unit. Combined with Steeped in Sin Scharhrot and Baleful Repressor, you have what is a near unblockable force. 13 Soul is easy as long as you have a good supply of Demonted, Jealousy Succubus and can constantly use a Stride skill. The first skill is just unnecessary but a bonus is a bonus. It’s a straight +2 to you and kills off a problem card, and that’s not even taking soft advantage into account assuming the opponent won’t PG this first time ’round. Not that they can if this is your second Stride.

If you haven’t got Dust live, this is an excellent and cheap alternative. A 4-of.

4/5


WarLycan
YouTube
Channel

What’s up, Rogue Squad?!  To wrap up our Dark Irregulars week, we’re looking at what replaced Gilles de Rais, and as good as that card was in its prime, the question becomes how exactly can you top that?  It’s simple actually: you give all of your attacks a pseudo-Gilles de Rais skill before including any other skills that would proct.  13 Soul is really damn easy to do now thanks to the likes of Succubus of Jealousy, Demented Executioner, Monochrome and any Scharhrot skill, and if you can’t get to 13 after all of that, then you still have Balaam’s first skill, which kills and absorbs an opponent’s rear-guard and lets you Soul Charge 2 for each card face up in your G Deck, so that should all but guarantee you to 13 when added up.  To conclude, if you’re playing Dark Irregulars, whether Scharhrot, Blade Wings, Amon’s or even Nightmareland, you run 4 of these.

Rating: 4/5

Artwork: 3.5/5 (*insert Jojo reference here)

Next Time: Fun with numbers featuring pandas.

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