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Pirate
Piece of the Day
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La Ville de Paris
French - Crimson Coast
This ship ignores the first hit she takes each turn
as long as she has all of her masts.
Type
- Ship
Collector's Number -
066
Piece Ratings:
3.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.30.05 |
WildWill |
Pirates of the Crimson Coast – La
Ville De Paris #066
Name: La Ville De Paris
Set: POCC
Card #s: #066
Rarity: Rare
Type: Ship
Cost: 16 Points
Masts: 5
Cannons: 2S, 2L, 2L, 2L, 2S
Cargo: 5
Movement: 1S
Faction: French
Ability -
This ship ignores the first hit she
takes each turn as long as she has all of her masts.
Flavor Text:
“Like a true
Parisian lady of fashion, La Ville de Paris usually
dismisses the first insult from an opposing ship—but
woe betide the foe who presumes to fires a second
shot!”
The Femme Fatale of the Crimson Coast
has the same ability as the HMS Lord Algernon, and
Joaquin Vega from the Spanish Main set, and I’d
wager dollars to doughnuts that this ability shows
up again in the future, because after all, it’s a
doozy. For this type of ship, you MUST have a
Helmsman, because of that single S movement,
she’s going to stay out of a lot of French fleets.
Not only is a Helmsman necessary but a
Shipwright is also necessary, in order to keep
your ability active. That’s two cargo slots that
are pretty much absolutely necessary in order to
play this ship, and for me, that’s too many. Still,
she’s not a horrible vessel by any stretch, just for
me she has too many holes to fill. That’s called
BALANCE in other games.
La Ville De Paris Ebay Closed Auction
Review: 8-30-05
Total Number of Sold Auctions: 6
High Sale Amount: $3.26
Low Sale Amount: $0.99
Average Sale Amount: $2.50
For a five masted rare, this ship
isn’t selling for a lot of money. In fact it’s
BARELY going for more than an uncommon. That’s NOT
a good sign.
My Ratings
Playability 3 of 5
Collectability 3 of 5
Next time – Wednesday is
Crewfers day– Pippin has a combo crew to
look at.
|
Aethereal |
La
Ville de Paris
This is a decent gunship for 16 points. You get some
nice cannons (2 S-range and 3 L-range, all 2-rank)
and a fairly decent ability that basically says you
have to first hit her twice before you can start
doing any damage. This obviously goes well with a
Shipwright, so you can replace the lost mast and
regain
the ability to dodge the first hit you take. My only
issue with this ship is its movement speed. S is
slow, and while you can improve this to S+S by
adding
a Helmsman, that's still a little slow. The 16 point
cost is quite low for a ship like this, though, and
the five cargo slots allow you to use a variety of
crew on her if you need to. At the very least put a
Helmsman and a Captain on this ship, but if you know
that you're not going to be going up against
Mermaids, a Shipwright makes an excellent addition
as well.
Rating: 3/5
|
Pippin |
La
Ville De Paris
This ship ignores the first hit she takes each turn
as long as she has all of her masts.
Like a true Parisian lady of fashion, La Ville de
Paris usually dismisses the first insult from an
opposing ship<but woe betide the foe who presumes to
fires a second shot!
Ah the French. If D-Day gained us anything it was
the undying and blind love of the French. Uh, wait,
no they hate us.
Oh well. Here is a ship that sums up the French
arrogance of the time period. A ship that shrugs off
her first shot is a nifty little ship indeed, and
it;s good to see actual ability compliment the
flavor text. 16 points ain't the highest in the
game, but 5 2rank cannons are the best you can get.
She seems to pull a Monty Python, a shot is fired
*thick French accent* "Go Away Before I Taunt You a
Second Time! Your Mother Was Hamster and Your Father
Smelt of Eldaberries!" (for a complete translation
of this insult, please e-mail me, as for now, we are
a family oriented website)
Her base move is an S, just an S. So a helmsman is
NEEDED just to get her to par. A double or extra
move-roller would do well here. Even with this
shortcoming, the French fleet needed a big gun, and
they got one in a big way. It has the potential to
be very nasty, but is no hurry to get anywhere.
REVIEW!
Points: 4/5 - 16 points for a 5 mast is right at
par, and her guns make her WELL worth it. A french
gun fleet needs this.
Ability: 4/5 - Not quite as good as the
Constitution, but a runner up. Her movement
limitations are also a bother.
Collectibility: 4/5 - A rare 5 mast ship with huge
accurate guns. And shes French ("que? C'est francais?"
You might say? Yes she is). This makes her
desirable.
Until next time, I'M FRENCH! CAN'T YOU TELL BY MY
OUTRRRRRRRRAGEOUS ACCENTA!!
|
I
M Einstein |
La
Ville De Paris
La Ville is a great 5 master coming at only 16
points. It has a defesive effect and very low cannon
accuracy. The speed is TERRIBLE at S. 5cargo
capacity makes a great overall ship.
Cargo: 5, good for a five mast ship. You can put
lots of crew on this ship. 4/5
Cannons: These are some of the best cannons in the
game. At 2 it has a 2/3 chance of hitting. Since the
S is at the front and back cannons, get in close
range to use this ship as a hunter. 5/5
Speed: S, Horrible! add a helmsman! 1/5
Effect: The effect doesn't help nor hurt the ship,
it just protects it. 3/5
Overall a 4/5, a great five master.
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