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Pirate
Piece of the Day
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Enterprise
American - Revolution
Once per turn, roll a d6. On a 5 or 6, this ship may
be given an extra action
Type
- Ship
Collector's Number -
070
Piece Ratings:
3.65
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.05.05 |
WildWill |
Pirates of the Revolution –
Enterprise
Name: Enterprise
Set: POR
Card #s: 070
Type: Ship
Cost: 18 Points
Faction: American
Masts: 5
Cargo: 5
Cannons 2S, 2S, 2S, 2S, 2S
Movement 1S + 1S
Ability: “Once
per turn, roll a d6. On a 5 or 6, this ship may be
given an extra action”
Flavor Text:
Members of seasoned merchant-vessel
crews familiar with the North Atlantic give the
Enterprise an advantage in northern waters.
The Enterprise is the big gunner
for the Americans, though that might be somewhat
in dispute. The Enterprise SCREAMS out to have
Admiral Crenshaw on board (all cannons go to L
range), and a Captain (move and shoot). John
Paul Jones won’t do any good, since abilities
don’t stack, and there currently isn’t a
sacrifice captain for the Americans. Ideal crew
would also include a Helmsman, but that’s a
given. In today’s meta, that’s about all you
want to include, and Crenshaw isn’t necessarily
a must have. In fact, he’s more of a luxury.
What this ship needs is a crew member who has
the ability to cancel other crew member’s
abilities. Unfortunately there isn’t one for
the Americans, so this would be a prime
candidate for use with the Castaway treasure, if
you can get it, you can load ANY crew from
outside the game, and they get your ship’s
faction. Sure, it’s a rare shot, but it’s worth
trying at least once.
Enterprise 1st
Ed Rare (#70) Completed Auction Review – 7-5-05
# of completed Auctions: 11
High Amount: $10.50
Low Amount: $ 4.25
Average Amount $7.33
The Enterprise is one of the more
highly sought after Rares in Revolution right now.
Probably because Americans are the flavor of the
month, and this is a great ship, with a great name.
Can’t wait to pull one (or trade for one)!
My Ratings
Playability 4 of 5
Collectability 4 of 5
Next time – American Crew – TWO of
‘em even!
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Yoyoboy67 |
Enterprise
Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action
Welcome to our THIRD week of reviewing! Today we'll be reviewing Enterprise, a Rare American ship from PotR.
Points:
18 is decent for the amount of stats this thing has, but is still almost half your normal point amount. As usual with 5 masters, better in huge games with 60+ points points. Point rating: 7/10.
Masts:
5 Masts
Mast Rating: 5/5.
Cannons:
5 Cannons.
Mast 1 Cannon 2S
Mast 2 Cannon 2S
Mast 3 Cannon 2S
Mast 4 Cannon 2S
Mast 5 Cannon 2S
All cannons are 2S, something which, while easy to roll, does not go very far. Still, chances are if you DO get this close, you'll be hitting with at least 3, and probably all of them.
Cannon Rating: 8/10
Movement:
2S. Slightly Faster than L, this will get you where you need to be Movement
Rating: 3/5
Cargo:
5 Cargo. It has a high point value, so crew will work well on this ship. It also is just fast enough to get treasure when you need it. Cargo Rating:
8/10
Ability:
Statistically, every 3rd turn, you get a free action.
Nice. Very, very nice.
Ability Rating: 9/10
This is quite an interesting hybrid ship. It's a GREAT short ranger, while also providing enough to be a treasure hunter Total Rating: 4/5
~Yoyoboy67~ Hate my reviews? Love them? Email me at
yoyoboy67@boomspeed.com
~yoyo~
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Newbulous
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Enterprise POR #70
Once per turn, roll a d6. On a 5 or 6, this ship may
be given an extra action
This ship is one big bad momma. For 18 points you
get yourself an interesting battle ship. Five cargo
slots is normal on these kinds of ships. Movement of
2S is really what sets this ship apart from the
rest, being able to out move most other warships
with L range. The only problem with this is that all
of its cannons are 2S range. Basically any real
advantage against other warships is lost, and this
ship is mostly meant against treasure ships. Its
ability makes up for its lack of range weakness and
really needs tomorrows card to be an effective
fighter. Being the American version of the HMS Titan
I give this ship a thumbs down, but as far as the
American go this ship will win you the game against
an army of treasure vessel ships.
Constructed: 4/5 in American, in a full all out army
would rather use Titan 1/5
Limited: 4.5/5 Amazing rare war ship here.
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I
M Einstein |
Enterprise-Revolution-American-Rare
Enterprise: Once per turn roll a die 6. On a 5 or 6
this ship gets an extra action.
This ship is very good my favorite american ship (by
the way I have all 3 big gunners). 5 cargo is a
great score. S + S is a good base move. Five masts
is the best. It has 5 2S cannons- perfect. The
effect is good for a large ship, and the 18 points
are reasonable.
Cannons: Five 2S cannons are perfect for a large
ship. The short-range could be improved, though.
Five cannons will stay around for a long time so the
same thing with your ship.
5/5
Masts: five masts give it a 5/5
Speed: the speed-S + S is fast for a large ship. You
could put a helmsman on board to really get it
going. This ship is an attacker, so it has to have a
good speed. 4/5
Cargo: Five cargo is enough for two crew and some
treasure space. Don't worry if you have to use 3+
cargo for crew, that just makes this ship even
better. 4/5
Effect: The effect is what makes this ship shine
(well, at least half). Being able to get an extra
action about one in every three turns is excellent.
A captain on board will make the effect even better.
4.5/5
Overall a 4.75/5, a close to perfect rating.
Crew to use from best to least: Captain, Helmsman,
Firepot Specialist, Shipwright.
Note that in the ''crew to use" section I don't put
in named crew.
Commander Albert Crenshaw Revolution-American
All of this ship's cannons have L range 5 Pts.
Well this crew in my opinion is not that great. For
five points and a cargo spot you only get a cannon
upgrade. The only ship that might work with this is
Enterprise but even then Most of your opponent's
cannons are L range too or will be a ship hunter. If
your ship can shoot throgh other ships that would
also be a good reason.
I rate this crew a 2.5/5 just not that great.....
King George Revolution-American
Once per turn this ship may randomly take one
treasure from a ship she touches. 4pts.
I really don't see the use of this card because if
you hunt for treasure, your ship will usually have
not enough room for useless cargo, it usually will
be fullto cargo capacity, and the major thing- it
won't be a battler. If this crew was a few points
less (about 2), it would be better. Just not a lot
of uses for this crew.
Overall 2/5- bad.
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