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Pirate Piece of the Day

Roanoke
America - Crimson Coast

Pirate crew may use their abilities on this ship.

Type - Ship
Collector's Number -  130

Piece Ratings: 3.35

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.13.05

 
Aethereal Roanoke

Five masts sure is a bargain for only thirteen points, but I don't think you're getting quite enough for what you pay with regard to everything else. First off, the cannons plain suck. Three L-range cannons that need a 4 or higher to hit, and two S-range cannons that need a 5 or 6 to hit? This is definitely not a gunship. The ability that it has, letting you use the abilities of pirate crew on this ship, isn't that great. A lot of the abilities you want can be found in American form instead, and the one or two you might want from the pirates (read: Captain Blackheart) don't really fit on this ship.
Blackheart requires crew to fuel his ability, but this ship has crappy cannons (making the Captain ability pretty pointless). The six cargo slots and the L-movement speed make it an ok treasure hauler, but if you want to use Blackheart, you need crew, and that takes up treasure space. Throw in the fact that a treasure hauler will want a Helmsman and an Explorer, which all factions have, and...yeah. You see what I'm getting at here. It doesn't help that this thing is a super rare. Maybe I'm missing something here, but I can't think of many times when I'd want to have this in my fleet.

Rating: 2/5
 
Pippin The American Roanoke

Pirate crew may use their abilities on this ship.

The Roanoke is a mystery, vanishing and reappearing seemingly at will. Captain Morris and his crew, including a Powhatan-native navigator, however, are not related to the true ghost ships of the Crimson Coast.

HEY! I'm back! Katrina had me shipwrecked in a sea of "real life". No power, water, AC, or anything. But being a man, some things were not that difficult *ah, the world is my urinal* But some things were a bit more difficult. I suffered NOTHING by comparison to New Orleans or the Gulf Coast. My uncle lives in one of the hardest hit places. Hes fine, thank God. But to all those that lost a little or a lot, you are in my prayers.

They keep blowin, we'll keep rowin!

Hmm... *thinks hard* Roanoke. A famous ship from the American fleet that legend does not seem to befit its true ability. 5 masts is always good, and 13 points is below average for 5 mast ship. Unfortunately the cannons are par/sub par. 3 L rank3 cannons and 2 S rank4 cannons are nothing to waste postage writing home about. The ability to use pirate crew can come in handy. Say you have ye old "sac captain" and are missing a ship for him to call home. This ship can use him, and combo him with Hacksaw Riley. 2 turns per turn guaranteed and only need to store one dispossable crew member. Not bad says I.

REVIEW:
Points: 4/5 - 13 points for a 5 mast is nice.
Ability: 3/5 - There are better uses for the resources in my opinion.
Collectibily: 4/5 - A famous name with an ok ability. I would get one for the collectibility vs. the playability. There are better American ships.

OVERALL: 3.7/5 Bit above par, but that comes from the rareness.

Until next time, God Bless America *God knows we need it*!
 

 WildWill
Roanoke #130

Name: Roanoke
Set: POCC
Card #s: #130
Type: Ship
Cost: 13 Points
Masts: 5
Cargo: 6
Movement 1L
Cannons: 4S, 3L, 3L, 3L, 4S
Faction: American
Rarity: VERY Rare

Ability: Pirate crew may use their abilities on this ship.

Flavor Text: “The Roanoke is a mystery, vanishing and reappearing seemingly at will. Captain Morris and his crew, including a Powhatan-native navigator, however, are not related to the true ghost ships of the Crimson Coast.”

Welcome to the first of our “You Pick the Reviews”, Round Number 2. Today we’re pleased to present, probably the most desirable ship from the Crimson Coast set, the Roanoke. You can probably imagine my elation at pulling this baby in just my second pack of Crimson Coast. You can probably also imagine my shock and surprise at my ability to pull FOUR ADDITIONAL copies since then. She’s supposed to be a VERY RARE card, and from experience and talking to other players, she’s really seeded at less than one per box. I just have the lucky touch I guess.

For a long time, (well, not really a long time, about two-three weeks until the Convention Mega Pack came out), this was the ONLY American ship available. At least she was still playable, since Pirates can use their abilities on this ship. That essentially made her a Pirate ship when she was first issued. Now, she’s been eclipsed by both the Enterprise and the Constitution as the gunboat of choice. Still for only 13 points, she doesn’t stink, and can EASILY fit in a lot of fleets.

The problem is, she’s not all that great. Yes, having 5 masts on your gunboat is fantastic. But with 2 of them being level 4s, (meaning only a 33% chance to hit) and the other 3 being level 3s (50% chance to hit), you’re only going to hit on 2-3 per turn. I’d rather have a gunboat with a higher percentage of hitting per shot. Her next best asset being the 6 cargo spots, and you’re looking at a very mediocre ship.

Ebay Closed Auction Report 09-12-05
Total # of closed auctions: 7
High Amount: $16.75
Low Amount: $ 9.50
Average Amount: $11.99

I can tell you that I’ve already sold two of these bad-boys on Ebay for $9.50 each. Easiest dough I’ve made in a long time. She’s really only worth it as a collectible, and trade bait, as I’ve mentioned, she’s not that playable. But if you HAVE to have one, check my trade thread, I’ve still got 2 more to trade/sell.

My Ratings:

Playability 2.5 of 5
Collectability 4 of 5

Next Time – CREWfers
 

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