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Pirate Piece of the Day

Thomas Gunn the Elder
English - Spanish Main

This ship gets +1 to her cannon rolls against Spanish ships.

Type - Crew
Collector's Number -  EC-004

Piece Ratings:

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.14.05
 

Thomas Gunn the Younger
English - Spanish Main

This ship may move and shoot using the same move action, plus. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.

Type - Crew
Collector's Number -  EC-008

Piece Ratings:

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.14.05
 

The Hag of Tortuga
Pirate - Crimson Coast

Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated.

Type - Crew
Collector's Number -  027

Piece Ratings:

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.14.05
 

 

 WildWill

Pirates of the Spanish Main –Thomas Gunn the Elder #EC-004

Name: Thomas Gunn the Elder

Set: POSM

Card #s: #EC-004

Type: Crew

Cost: 3 Points

Faction: English

Rarity: Common

Link: Thomas Gunn the Younger

 

Ability: This ship gets +1 to her cannon rolls against Spanish ships.”

 

Flavor Text:  “Gunn's family was sailing to Jamaica when the Spanish warship El Tiran attacked. His wife was killed, and Capitan de Alva took Gunn's 18-year-old daughter, Catherine, hostage. Gunn sold his soul to the navy for ransom money, but Spain denies any knowledge of her.”


Pirates of the Spanish Main –Thomas Gunn the Elder #EC-008

Name: Thomas Gunn the Younger

Set: POSM

Card #s: #EC-008

Type: Crew

Cost: 5 Points

Faction: English

Rarity: Common

Link: Thomas Gunn the Elder

 

Ability:  “This ship may move and shoot using the same move action, plus. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.”

 

Flavor Text:  “Gunn became a marine in His Majesty's Navy to seek revenge on the Spanish for his mother's death and sister's abduction, and he becomes more convinced every day that pirates deserve to die. His marksmanship is famous on the Main, as is his pension for keeping to himself.”

 

 

The two Thomas Gunns represent to me some of the best flavor of the game.  Their abilities represent a specific archetypal character that most successful games have.  These guys are driven by revenge, plain and simple.  The Elder, for 3 points gives you +1 against Spanish Ships.  A nice bonus, but in my mind too expensive.  I’d like that ability to cost less, obviously.  Just think in the next set we’ll be getting characters that for one more point give you a +1 against ANY faction (except your own).

 

The younger is your basic move and shoot captain, with the added bonus of eliminating a crew.  For five points, that’s an AWESOME bonus, and using him on your gunboat would be very wise.  Throw daddy on board, and for a mere 8 points and 1 cargo spot, you can wreak havoc on the Spanish at least.

 

Both Gunns are commons, and thus are easy to obtain.  The Younger Gunn is a tad more desirable, but still cheap.

 

My Ratings:

 

Playability:

Elder – 2 of 5

Younger – 4 of 5

 

Collectability

Elder – 2 of 5

Younger 2.5 of 5


Pirates of the Crimson Coast – The Hag of Tortuga #027

Name: The Hag of Tortuga

Set: POCC

Card #s: 027

Type: Crew

Cost: 0 Points

Faction: Pirate

Rarity: Common

 

Ability:  “Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated.”

 

Flavor Text:  Creole Amelie Lejeune, better known as the "Hag of Tortuga" is a sea crone feared and respected by all the sailors on the Crimson Coast, regardless of nationality. It is said that she can commune with the dead, control the winds, and stop a man dead in his tracks with just a glance.”

 

Straight from the FAQ:  Limit Keyword: The keyword "Limit" refers to the exact ability that it accompanies, not the named card. In other words, you can only have one card with Ransom in your fleet.

 

Ransom Keyword: Crew with this keyword are permanent crew of their ship & can only be transferred or eliminated by an enemy. Friendly abilities cannot be used to modify this ability!

 

So, you can only have one crew with Ransom in your fleet.  Not that bad.  The Hag has one of the BEST crew abilities in the game.  A free 5 points to build your fleet with can always be handy.  Nothing in life, however, is free, so you have to be aware that your Hag could end up costing you five gold.  Still, put her on your large cargoed treasure runner, and you’re good to go. 

 

Hag is one of the best commons out there, and I’ve found that she’ll even get you a 1 masted rare everyone once in awhile. 

 

 

My Ratings:

Playability: 4 of 5

Collectability: 3 of 5.

 

Friday: Constitution, another GREAT American vessel.  Join us won’t you?

 
Aethereal The Hag of Tortuga

I already reviewed this, only it was English, and it was named Scott Bratley instead.
Rating: 3/5

Thomas Gunn the Elder

Three points gives me +1 to my ship's rolls against Spain. This should be quick. If Spain is popular in your area, this is a decent way to spend three points. If it's not, this is a total waste. Obvious aspects aside, this guy is pretty average because his ability is limited to giving you a bonus against only Spain, and three points isn't a small amount (though it's certainly not large). Maybe if this guy had an extra ability tacked on, he'd be more useful. However, I don't see him being too useful unless everyone you know plays Spain.

Rating: 2.5/5

Thomas Gunn the Younger

Now this is a decent dude to play on your English gunship. Five points nets you the Captain ability and an extra ability. On any gunship, you should play a Captain, so really you're getting the extra ability at the cost of two extra points, but it's not taking up another cargo space (and also lowers your vulnerability to Mermaids). The extra ability is that once per turn, when you score a hit with this ship, you get to take out one of the crew on the ship you hit. This is never a bad ability to have, and putting this on a gunship (which will hit very
often) means you can quickly cripple the bonuses they are getting from their crew. It would be especially painful to hit a Blackheart with this ability. I would definitely consider playing this guy on an English gunship due to his relatively low cost and the nice bonuses you get.

Rating: 4/5
 

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