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Pirate
Piece of the Day
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Hade's Flame
Pirates - Revolution
Ghost Ship
Type
- Ship
Collector's Number -
006
Piece Ratings: 2
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.21.06 |
Cadet-Captain Mike
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POR
- 006 Hade's Flame
Common
Faction: Pirates
Points: 13 (medium-priced)
Masts: 2 (average)
Cargo: 4 (average)
Speed: S+S+S (the best)
Cannons: 4s, 4s (poor)
Special ability: Ghost Ship
Hi, I'm Cadet-Captain Mike. I discovered Pirates
shortly after Revolution came out, and I've been
going strong ever since. I've never played a
100-point game or been to a tournament; I try to
speak for "the little guy" who plays 30-40-point
games with friends. Other reviewers can cover the
current collectors' prices on eBay better than I
can. My goal is to explain how to best use a ship or
crew, in the context of a whole fleet with other
ships and crew.
This ship is definitely a gold runner, with the
emphasis on "runner." Its cannons have a 67% chance
of scoring one hit in battle, so don't waste a
Captain on it. It can't board well, either. But the
Ghost Ship ability, when used properly, can be a
killer.
I've played multiple games against this ship, and
I've seen it zip straight through terrain, other
ships, even islands in its quest for gold. Give it a
Helmsman and you've got a lightning mover that can't
be stopped by ramming, and she still has room for 3
treasure to be sent home by S+S+S+S Express. That
speed also lets you get to any wild island long
before anyone else can get there, so take the good
stuff and leave the 1-gold coins for the enemy.
A nice bonus, which WizKids probably didn't plan
when Revolution was released, is that ghost ships
can totally frustrate two newer ship types that rely
on ramming and boarding, Barbary galleys and sea
monsters. If you expect to face either of these,
Hades' Flame will make a good choice for your fleet.
That special ability isn't all-powerful, though. A
ghost ship can't be rammed or boarded, but it can be
shot like any other ship. Also, crew like Nemesio
Diaz and ships like the El Paso (cancel one ship or
crew's special ability per turn) were tailor-made
for thwarting ships like this. If your enemy tends
to go for a fighting strategy, this might not be the
best ship for you.
Is 13 points too much to pay for a gold runner with
average cargo? Hades' Flame is best used in games
with lots of terrain. Keep her as far away from
fighting ships as you can, using her ability to take
shortcuts no other ship can take, and her speed to
fly home with the goodies.
Also, if you HAVE to have a ghost ship for your
Pirates fleet, you may be better served by the Amity
(Crimson Coast #009). She has the same speed and
cargo capacity, she costs one point less, and she
will last longer if shot at because she carries
three masts (all with worthless 5s cannons, but who
cares?).
Cadet-Captain Mike
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