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Pirate Piece of the Day

Captain Nemo
Mercenary - Mystery Island

Ex-patriot. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship unless the ship sinks.

Type - Crew
Collector's Number -  020

Piece Ratings: 4.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.13.06

 
Cadet-Captain Mike
 
Name: Captain Nemo
Card: MI # 020 (Rare)
Points: 8
Faction: Mercenaries

Link : Nautilus
Keyword: Ex-patriot.
Ability: If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship unless the ship sinks.

First off, be ye all aware that I shall spell "expatriate" correctly in the text of these reviews, no matter what WizKids might think.

Anyway, on to Captain Nemo. He's the centerpiece of the entire Mysterious Islands set, appearing in the fluff text of no less than 20 cards (including himself). Even the name "Mysterious Islands" is the title of the second Jules Verne novel to feature Nemo. The first novel, 20,000 Leagues Under the Sea, portrays him as reclusive, secretive, and vengeance-driven, not a bit like the kindly Nemo in this game who shares his science with anyone who wants it.

His ability is a killer. He can add crew to his ship indefinitely, without regard to cargo spaces. This could turn the Nautilus into a monster, and the opposition won't like it when he strips them of their best crew. There are three brakes on his ability: (1) most good crew wind up on the bigger ships, which the Nautilus won't have much luck boarding; (2) Mermaids still works against submarines; and (3) it will take a few turns and a few boarding actions to build up the Nautilus'
crew, which gives the opposition a few turns to plan a counter-strategy.

Still, it's a good ability with great potential. 8 points is a lot for one crew, but I think Nemo is worth it, both for the power he gives the Nautilus and the damage he does to the enemy.

Total rating: 4.5 / 5
 

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