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Pirate Piece of the Day

Fire Djinn
Barbary Corsairs - Barbary Coast

Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

Type - Ship
Collector's Number -  007

Piece Ratings: 1.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 02.03.06

 

 WildWill

Pirates of the Barbary Coast #007 – Fire Djinn

Name:  Fire Djinn

Set: POBC

Card #s: 13

Rarity: Rare

Type: Ship

Cost: 13 Points

Masts: 4

Cannons: 2L, 4S, 5S, 6L

Cargo: 3

Movement: 1S+1S

Faction: Barbary Corsair

 

Ability –  “Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

 

Flavor Text – “Equipped with boarding hooks and ramps, the Fire Djinn strikes with the speed of a sandstorm and the deadliness of a demon.”

             

It might just be me, but I think that the Barbary Corsairs, intended to be a powerful new faction, got the shaft.  Their ships are significantly weaker than Pirates, Spanish, English and the French.  Look at this one, sure it’s a 4 master, and a rare at that, but one of those cannons is virtually useless without another crew to give you at least a CHANCE to hit.  Oh, but you only get 3 cargo spots for crew.  How sucky is that?  No, this ship is not playable.

 

 Wild’ Will’s Patented EBAY Auction Review 1-27-06

# Closed Auctions: 1

Average Sale Amount: $0.99

Average EBAY Store Amount: $5.53

 

Oh geeze, can’t even GIVE this one away.  Move on, let’s see something DECENT next week.

 

 

My Ratings:

Playability 1 of 5

Collectibility 2 of 5

 

Next week – Something playable I hope.

 

ChaosReaper

 

Fire Djinn-

Now to end the week, we have another Barbary Crosair ship named the Fire Djinn(that would have been a cool jade rebellion name). This one, having more cannons and the same point cost, is less playable. It has 4 cannons, 2 S and 2L, but only one is useable. Why are all the barbary crosair ships set up like that? With strong cannons up front, and degrades as it goes back. Strange I say. Anyway, its move is ok, and its cargo space is somewhat small. And its effect is interesting, but really not useable. Nobody really likes boarding that much. This makes it easier, but you can't abuse the ability due to the hinderence attached onto it.

1.5/5 Playability

3.2/5 for collectability (it is a rare, if that surprises you)
 
~PucKviruS The Fire Djinn, a type of name for a ship that I would consider going to a better ship. This ship has an okay paint scheme to it, but we are not here to judge artwork. The Cannons on this ship don't spark fear in me (if this was an opponents ship.) It also doesn't have much Cargo Space (3), and I would see that being used for a captain & crew especially to give you +1 on your cannon rolls. The only real role I would see this ship used as, is your gunship or flag ship escort. Something to sneak around while your ships were engaging to board another ship. But at such a point cost I'm not sure it would be worth it. I do know this for sure, if this ship takes a hit I know what mast I'm pulling first.
Aethereal

 

Fire Djinn

Another Galley. This time you can board a ship from a distance of S, but if you do this, you can't use any boarding bonuses. The actual body you get for 13 points isn't that good...4 masts is fine, and S+S is average movement, and the 2L cannon is good...but 4S, 5S, and 6L? This thing is begging for a +1 to shots crew member and said member is MUCH better off on a gunship. Besides, this thing only has 3 slots for crew.
Galley is useful, but the boarding party ability isn't that great. If you could use bonuses it would be more useful, and maybe people would actually, you know, USE boarding. The Galley ships are all very awesome looking but I'm having trouble finding any useful ones.

Rating: 2/5
 

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