Hannah
16 points
Movement L+L
Guns 4S 4S
Cargo 2
Ability – Friendly ships within S of this
ship get +1 to their cannon rolls
Hmmm.
Hannah… Nice name, nice looking ship, nice
speed (although never forget that L+L is not
as good as S+S+S) – lousy guns and cargo
capacity though. And abysmal value for the
points cost.
Somewhere
deep in the arcane (and one suspects
fictitious) recesses of Wizkids’ fabled
‘system’ which supposedly informs the
allocation of points to playing pieces,
there exists the axiom that ‘Friendly ships
within S of this ship get +1 to their cannon
rolls’ is a really ace, killer ability,
which justifies an extortionate points cost.
Several other ships share this ability, and
all are absurdly overpriced.
So – 16
points for Hannah, just to gain +1 on the
cannon rolls of your gunships (if you
can manouevre Hannah into exactly the right
place at the right time of course, which is
easier said than done).
Alternatively you could spend 4 points
on Brent Rice and add +1 to all your cannon
rolls anyway. And he can be right aboard
your gunship – so no difficult juggling of
relative positions involved.
Or better
still, for those 16 points, you could simply
forget adding +1 to the cannon rolls of your
other gunships, and just take a whole new 5
masted gunship instead! Like the United
States for instance, or the excellent
Bonhomme Richard (both at 15 points).
Yes -
it's another shining example of the built-in
absurdities of Wizkids so-called points
system. Completely barmy.
My rating
1/5 – if this ship was 8 points, maybe she’d
see some action, although even then it's
debateable. As it is, she’s not worth the
styrene she's printed on.