Pirates Home Page
Message Board
News
Pojo's Books
Card Game
Card of the Day
Pirates Cove - WildWill
Chaos Reaper
CCG Strategies
Top 10 Lists
Fan Customs
Contact Us
IntelliTXT
Magic
DBZ
Pokemon
Pirates
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pirate
Piece of the Day
|
|
USS Thomas Jefferson
American - South China Seas
As part of a move action, this ship may initiate a
boarding party against a ship up to S away from her,
without having to ram. The boarded ship may not use
any boarding bonuses.
Type
- Ship
Collector's Number -
086
Piece Ratings:
3.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.22.06 |
Richard |
USS
Thomas Jefferson
17 Points
Rare
Movement – L
Cannon – 2S, 2S, 2S, 2S, 2S
Cargo 5
Ability: As part of a move action, this ship may
initiate a boarding party against a ship up to S
away from her, without having to ram. The boarded
ship may not use any boarding bonuses
Each of the established factions (i.e. English,
Pirates, Spanish, French and Americans) gained a new
5-mast gunship in Pirates of the South China Seas.
Looks like the Americans came off best.
Some of the other new 5 masters have decidely ‘iffy’
guns, whereas the USS TJ has all best-in-class
2-rank cannon, albeit all short range which is a bit
of a downer. But still quite good.
5 cargo spaces is also good – plenty of room for a
captain, a helmsman (essential, given the standard
base move is just a single L), a couple of named
crew to add some real fizz, and the new 5-added
build points American hostage (yipee!) to pay for
some of this.
Add Brent Rice, and you can’t miss unless you roll a
1.
17 points is quite dear, although all the American 5
masters are pretty pricey, and there are now at
least 6 to choose from. So unless you’re playing in
a really high points game, you are never really
likely to use more than 1 or 2 of these big boys (or
should that be girls?)
Enterprise is almost identical to USS TJ, but with a
much better ability (5 or 6 for a re-roll), whereas
USS TJ has one of those
sounds-good-in-theory-but-seldom-actually-used-in
practice abilities.
I mean, with a 5 master why would you not want to
ram? You'll never get a better chance of knocking
over a mast. And if you end up pinned, you've got
plenty of firepower to blast your way out of
trouble.
Overall, she’s pretty good, but suffers just a
little by comparison with one or two of her
predecessors.
If I was assembling a 200 point American fleet for a
major naval action though, she’d be a shoo-in!
My Rating – 3.5/5. With a better ability and long
range guns she’d be excellent.
|
|