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Pirate Piece of the Day

White Rose
 
Name
 White Rose
 Type  Ship
 Rank  N/A
 Point Value  15
 Collector's Number  031
 Rarity  Uncommon

Piece Ratings: 4.13

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 4.16.07

 
Cadet-Captain Mike
 
Name: White Rose
Card: FN #031 (Uncommon)
Points: 15
Faction: Pirates

Masts: 4 (rating: 4 / 5)
Cargo: 5 (rating: 3.5 / 5)
Moves: S+L (rating: 4 / 5)
Guns : 2S,3L,3L,3L (rating: 4 / 5)
Hit %: 217 (S), 150 (L)
Keyword: Schooner.
Ability: This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

Somehow, when Frozen North came out and I was browsing for really good ships, I missed this one.

Her name is a mystery - the only white thing on her is the S-rank cannon symbol on her jib, and I don't think that counts. Not that it matters; this ship has just about everything going for her. Good cannons, good cargo, and good speed combine to make her one of those very few wonderful ships that can fight and run gold at the same time. Give her a Captain and send her out to blast the enemy or load treasure, as the situation requires. She needs no other crew. If you want to add a few generic crew to make her an even more dangerous fighter, she has the cargo space and the point cost to allow it.

She also has the speed, and the damage resistance (four masts), to rob an enemy home island and get home with the stolen goods, something few other ships can do. A ship like this can dance off an enemy's home coast for a turn or two and throw his entire fleet into disorder. His fighters have to react to your threat of robbery, and his gold ships won't want to get too close to your cannons. Meanwhile, your other ships are doing what they please, and the White Rose decides whether to actually rob the home island, or just turn aside for some risk-free wild-island gold.

The only thing I don't like about this ship is her price. If she'd come out in the Revolution set or earlier, she probably would have cost 12-13 points. As it is, she's one of the costliest ships in the Pirate fleet. That said, she's also among the best values among those expensive Pirates, and one of the few excellent ships in the entire Frozen North set.

P.S. Someone at WizKids needs to learn how to assemble a ship. The largest sail on four-masted schooners is the aftmost mast; it doesn't go in the middle.

Total rating: 4.5 / 5
Sumpbeast White Rose
I looked at White Rose and thought I could see a use for her as a blockade ship in a fighting fleet. She is an adequate gunship; 4 masts, decent cannons (2S, 3Lx3), excellent cargo space of 5 and a good turn of speed, though she is expensive. Fill part of the hold with crew, perhaps a move-again/captain crew,a helmsman crew and perhaps a crew of your choice. Leave some cargo space open for treasure. During the game ignore wild islands and steer the White Rose to the enemy island. Hang around the island waiting for returning treasure hauler's and pounce at will.

Anything that gets by is acceptable because you will dock and move away in the time it takes for opposing treasure ships to make a second trip for gold. Again you want to hang around the home island to pounce the enemy. One thing to keep in mind is to have another ship to tangle with the enemy gunfighter as the White Rose is only adequate as a fighter. This sneaky ship gets a 4/5.

-- Sumpbeast
BAILEY The white rose at first glance looks like an ordinary schooner. but on a quick look at its stats you'll know its definitely something more. It has 5 cargo, and it moves a S+L. It also has an ability that lets it steal a treasure from your opponent's home island -- one of my personal favorites for treasure battles -- and it definitely goes with the ship. This ship is definitely meant for a treasure ship, but if you are doing a deathmatch, she can stand her own. Three average cannons and one good one, if you load her with a captain she can just sail in and shoot them down. But she was definitely meant for treasure. Put an explorer on her, and you can sail past your opponent, load a treasure from their home, and pick up 3 more on your way back. As an exceptional treasure ship, I give it a 4/5.
Vladsimpaler Notice: First review for Pojo, don't kill me! D:

White Rose, 15 points
Pirate
Masts: 4
Cargo: 5
Cannons: 2s 3l 3l 3l

SA: Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

Flavor Text: Captain Wordsworth resigned his commission in England's navy for a life of crime, turning his keen planning skills to nefarious ends.

Well, the White Rose is one of the few ships in the Frozen North set to have the honor of S+L move. With a helmsman, the White Rose moves at S+L+S and still has 4 cargo left.

Next suggestion? Perhaps Gunner, also from the Frozen North set, could provide the same action twice if you roll a 5 or 6, would be a nice addition. A captain might also be useful to get out of any 'entanglements', and its 4 masts allow it to survive longer than other ships that have this ability. A great thing about this ship is that it can treasure run, steal gold, and even fight if need be, with slightly below average cannons. This ship's versatility is its greatest asset, in my opinion. While slightly expensive at 15 points, the White Rose is most definitely one of the best ships of FN, and a great asset to the Pirate nation. Err...faction.

My score? The White Rose earns a 4/5.

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