Pirates Home Page
Message Board
News
Pojo's Books
Card Game
Card of the Day
Pirates Cove - WildWill
Chaos Reaper
CCG Strategies
Top 10 Lists
Fan Customs
Contact Us
IntelliTXT
Magic
DBZ
Pokemon
Pirates
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pirate
Piece of the Day
|
|
Thrud
Piece Ratings:
2.00
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 4.17.07 |
Cadet-Captain Mike
|
Name: Thrud
Card: FN #036 (Rare)
Points: 15
Faction: Pirate
Masts: 2 (rating: 2 / 5)
Cargo: 2 (rating: 2 / 5)
Moves: S+S (rating: 3 / 5)
Guns : 3S,3S x2 (rating: 3 / 5)
Hit %: 200 (S), 0 (L)
Keyword: Longship.
Ability: This ship may dock at an enemy home island
and load up to two treasures. If able, she must
leave on your next turn.
The Thrud is an evil-looking customer. Her
figurehead looks like a buzzard more than anything
else. Her speed is pretty good for a longship, and
she has all the other advantages of longships,
especially the second shot from each cannon. She
also has the disadvantages of longships - you lose
two shots for each mast that falls, and her cargo
capacity is low.
That low cargo means you'll never be able to take
advantage of her special ability. To steal two
treasures, she can carry no crew. That, in turn,
means her speed is limited (no Helmsman), and she'll
never get the first shot off (no Captain) if the
enemy defends his home island.
Only a totally incompetent admiral would let an S+S-moving
ship get to his home, load up, and make a clean
getaway without hitting back somehow, even if it's
just ramming with a gold ship.
This ship would make a decent second fighter; with a
Captain and a Helmsman on board, she could chase and
sink enemy gold ships with little difficulty. But 15
points is a lot to pay for a ship that's meant to go
in harm's way, but can take only two hits. Those
fifteen points would go a lot further if spent on
another FN Pirate ship, the White Rose, which we
just reviewed. Like so many recent ships, she's a
decent boat, ruined by her price tag.
Total rating: 2 / 5 |
marioware
|
Thrud
Points - 15
Cargo
- 2
Move
- S+S
Cannons - S3, S3 (X2)
This ship was
my first longship. As I opened the pack I got
excited, and then extremely disappointed. She
really isn't good for anything except
collecting. Sure, she can sail in and plunder 2
treasures from your enemies home island... but
seeing as you need to put a helmsman on her just
to make her fast enough to get through to your
enemies home island, you only have 1 cargo left
to use. Why waste it on your enemies home?
No, that isnt how to use it. and you really
can't use it as a fighter either. sure it gets 2
hits per cannon, but it only averages 2
successful hits per turn. You need to put a
helmsman and a captain on for sure, and there
goes its two cargo slots. I guess that you could
sail it in as a sacrifice just to do some minor
damage, but for 20 points (captain and helmsman
included)? i dont think so.
Really not
the ship that you want to be the highlight of
your fleet. Or even second in command. Or even
in your fleet. Honestly, I would keep this ship
on the sidelines. With its mediocre stats and
its outrageous point cost, i give it a 2/5.
|
Vladsimpaler |
Thrud, 15 points
Pirate
Masts: 2
Cargo: 2
Cannons: 3s 3s
Speed: S+S
SA: Longship. This ship may dock at an enemy
Home island and load up to two treasures. If
Able, she must leave on your next turn.
When comparing the 2 mast longship to yesterday's
review, White Rose, this ship pales in comparison.
For the same cost, you lose 2 masts, 3 cargo, have
the speed slightly reduced, yet gain the Longship
keyword and a more spiffy HI raider ability. This
means that Thrud has 4 cannons, all short range. A
plus is that it can move while derelict. That is
always helpful.
However, I'll try not to have any bias.
First of all, Amos is a great plus to this ship. He
takes up no cargo, and you can throw a helmsman on,
thus allowing you to steal 2 treasures from your
enemy's home island.
If it gets in a fight, there's a slim chance that it
will make it. SLIM.
If you're playing in the FN set, use White Rose
instead. In sealed, Thrud might be slightly useful.
But the White Rose is still more.
This ship is just too expensive for its cost,
especially when you could get a 5 mast ship in its
place. Thrud is a perfect example of misplaced
abilities.
In all, Thrud earns a 2/5. |
|