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Pirate
Piece of the Day
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Poison Dagger
Name |
Poison Dagger |
Type |
Ship |
Rank |
N/A |
Point Value |
10 |
Collector's Number
|
032 |
Rarity |
Uncommon |
Piece Ratings:
2.65
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 4.18.07 |
Cadet-Captain Mike
|
Name: Poison Dagger
Card: FN #032 (Uncommon)
Points: 10
Faction: Pirate
Masts: 3 (rating: 3 / 5)
Cargo: 3 (rating: 2.5 / 5)
Moves: L (rating: 2 / 5)
Guns : 3S,3S,3S (rating: 2.5 / 5)
Hit %: 150 (S), 0 (L)
Ability: This ship gets +1 to her boarding rolls.
At first glance, this is a mediocre ship. Her
cannons are average, with no L-range guns. Move and
cargo are below average. Her ability, which is a
common one, just isn't that great, because winning a
boarding action doesn't get you much. She's too slow
for gold, so fighting and boarding are all she's
good for, and I use the word "good" with
reservations. Three masts isn't very good for either
role.
Ten points is reasonable... for other factions.
The Pirates have many ships with equal or better
abilities for fewer points. Compare this ship to the
Adventure (CC #011), for example. The Adventure has
the same speed, one more cargo, one of her three
3-rank cannons has L range, and she adds the
Schooner keyword to the +1 on boarding rolls, all
for one point less than the Poison Dagger.
You could use her as a fighter, ramming and
boarding when you can, shooting if you can't. The
mandatory Captain and Helmsman leave only one cargo
free, so boarding for gold isn't something you'd do
often.
Board to kill crew instead. You might want to
spend one more point to replace the Captain with the
SM-series Jack Hawkins. This keeps the move/shoot
and also lets you kill one enemy crew as soon as you
ram, with the chance to kill another with a boarding
action. Now the Poison Dagger is a nasty little
crew-killer. But her sail-away cost is up to sixteen
points, which is too much for a ship that has to get
herself pinned to do any real damage.
At second glance, this is still a mediocre ship.
And would somebody at WizKids <i>please</i> learn
to assemble a ship?
Not only is this ship's mainmast banner missing,
but her foremast is on backwards.
Total rating: 2 / 5 |
Sumpbeast |
Poison Dagger
This is another decidedly average ship. The special
ability does not really do much for the overall
playability of the ship. With 3 masts, 3S cannons
and
3 cargo spaces the Poison Dagger does not really do
anything well. She is slow (L movement) so ramming
to get the boarding action will be onerous. A crew
with the “super-boarding” ability would be useful
especially if that crew has the captain ability.
There isn’t much room for losing boarding actions
since the Poison Dagger only has 3 cargo spaces. The
other 2 cargo slots could be filled with a helmsman
and perhaps an expendable crewmember to protect the
captain. I am not particularly impressed with the
Poison Dagger, but her points are within the range
for her size, 2.5/5.
-- Sumpbeast |
marioware |
Poison Dagger
Cargo - 3
Points - 10
Cannons - S3, S3, S3
Move - L
A very average 3-master. You can't use it as a
treasure ship, because it needs a helmsman to
get a good move, and then it only has 2 cargo.
No, it was really meant to deliver a beating to
other 3-masters, maybe even 4-masters. Put a
helmsman and a captain, and then you have a
third cargo to use. I see two possibilities for
that slot -- Skyme the Monkey or a world-hater
crew. Skyme would allow you to sail up, ram,
board, and take all their treasure, which goes
nicely with the +1 to boarding rolls ability of
this ship.
You could also put a world-hater crew on this
ship so that it gets all 2S cannons, which can
really hurt any ship. This ship is a pretty good
3-master with the right crew on it, and it can
serve as a fighter or a boarder. I, myself,
would use it as a boarder and steal all their
crew with Skyme, but thats just me.
Its a good steal for 10 points, and with all of
its crew for boarding it still comes to only 20
points, which is about average for a loaded-up
ship. 2.5/5.
|
Vladsimpaler |
Poison Dagger, 10 points
Masts: 3
Cargo: 3
Cannons: 3s 3s 3s
SA:This ship gets +1 to its boarding rolls.
Flavor Text:
The Poison Dagger is so named because her crew are
known to smear a foul substance on their weapons
before attacking other ships.
In my opinion, Poison Dagger is an average ship. It
has all 3 rank cannons, all of them short range.
This is dangerous, especially if your opponent likes
to use ships that can't be hit by S range cannons.
Well, then you're sunk. This ship has a potential to
be dangerous in short range combat, however. Since
it gets a +1 to boarding, it is almost effectively a
4 mast ship. Not too bad, but you want to be picking
on ships that are smaller than you to increase your
chances. However, the smaller ships are normally
faster, and will outrun the Dagger's sluggish L
range move. As with every ship, you'll need a
helmsman, bringing you up to a respectable S+L move.
A captain would also be useful. You can either
choose to leave that space open to capture a
treasure if that is possible, or you could throw
maybe a reroller like Lady Baptiste to increase your
chances of hurting your opponent.
Well, since at its best Poison Dagger is average in
my opinion, it earns average marks.
At least, slightly average. Go with the Adventure
from Crimson Coast instead, which, for the same
price,has the same cannon ranks and speed gets 2
more cargo, and has an L range cannon and two S
range cannons.
In all, the Poison Dagger earns a 2.6/5 |
|