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Pirate
Piece of the Day
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Loki
Piece Ratings:
1.75
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 4.27.07 |
Cadet-Captain Mike |
Name: Loki
Card: FN #015 (Common)
Points: 14
Faction: Vikings
Masts: 1 (rating: 1 / 5)
Cargo: 3 (rating: 2.5 / 5)
Moves: L (rating: 2 / 5)
Guns : 2S x2 (rating: 2.5 / 5)
Hit %: 134 (S), 0 (L)
Keyword: Longship
Ability: This ship may dock at an enemy home island
and load up to two treasures. If able, she must
leave on your next turn.
(Yawn) Yet another home-island robber without the
speed to pull it off. Will WizKids ever learn?
The Loki, named for the jokester among the Norse
deities, would make a decent raider. Give her a
Captain and a Helmsman and sic her on enemy gold
ships. But keep her away from enemy fighters; one-masted
ships die in battle like snowballs in a blast
furnace, and there goes your nineteen points (ship
plus crew). A Musketeer would give her a third shot,
but now you've invested 22 points in a ship that
can't take any damage at all.
As for her ability, don't bother. Her cargo is only
3, so if you mean to steal two treasures, that means
only one crew. Will it be the Helmsman so she can
get in and out quickly, or the Captain so she can
protect herself? Even the enemy's weakest gold ship
can take out the Loki just by ramming her, and gold
ships are commonplace near enemy home islands. The
best you can hope for is to give her a fighting
crew, leave one cargo empty, and feint toward an
enemy home. The foe will probably respond by
changing half his ships' courses to deal with your
threatened robbery. Then you blast his gold ships,
dodge his fighters, and never go near the home
island - you'd never get out alive anyway.
All that said, the Loki suffers from the same
problem as almost all
longships: she costs too much for what you get.
Total rating: 2 / 5 |
BAILEY |
Loki
Masts: 1
Cargo: 3
Move:
L
Cannons: S2
Points: 14
Special Ability: Lohgship. This ship may dock at
an enemy home island and load up to two
treasures. If able, she must leave on your next
turn.
Another longship with a high point cost, useless
ability, and slow move. Didn't they get tired of
making these? This ship can't exactly get
through to your enemies home island unless it
has a helmsman, and then it only has the two
cargo to load up. It also only has one mast to
defend itself against other ships, and if your
opponent is any bit smart, he'll have at least 1
or 2 ships guarding his home island. Sure, his
cannon can do a little damage, but really, if he
was gonna shoot, then he wouldn't be loading
treasure.
Overall this looks just like another filler
longship that has no real use. It can't be used
as a fighter, and it would be a pretty terrible
treasure ship for the 16 points. Go buy
something useful, like the White Rose or
something. I give this ship a 1.5/5.
~~BAILEY
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