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Pirate
Piece of the Day
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Fenrir
Name |
Fenrir |
Type |
Ship |
Point Value |
16 |
Collector's Number
|
013 |
Rarity |
Rare |
Piece Ratings:
1.75
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 4.04.07 |
Cadet-Captain Mike
|
Name: Fenrir
Card: FN #013 (Rare)
Points: 16
Faction: Vikings
Masts: 2 (rating: 2 / 5)
Cargo: 4 (rating: 3 / 5)
Moves: L (rating: 2 / 5)
Guns : 3L x2,4L x2 (rating: 2.5 / 5)
Hit %: 167 (S), 167 (L)
Keyword: Longship.
Ability: This ship may dock at an enemy home island
and load up to two treasures. If able, she must
leave on your next turn.
This ship's sails carry the mark of her namesake, an
uncontrollable creature from Norse mythology. The
ship itself, however, isn't that fierce. Yes, she
has the doubled cannons of a longship, so her
broadside can do more harm than most conventional
two-masted ships. But her cannons aren't that great,
and she shares the weakness of all longships
- she can dish out the damage, but can't take it.
One hit removes two shots from her broadside, and
she gets left derelict just as easily as any
two-master.
Her cargo and ability suggest home-island pilfering,
and gold-grabbing in general. Her speed is a problem
here; she has to add a Helmsman. A Captain would be
useful, so she can take those four shots at will,
and that leaves only two cargo. It also runs her
sail-away price up to 21 points, which is horrible
for a two-masted ship.
What can you do with Fenrir? She could leave the
Captain home and grab some gold, then pick up the
skipper for a larcenous trip to somebody else's home
port. Such voyages are always dangerous; make sure
you maneuver to take the first shot if the enemy
challenges you, or you won't get a second shot. Or
you can feint toward a home port, force the enemy's
fighters out of position to head you off, then go
someplace else for gold. You've dislocated the
enemy's plans, and your own options are still wide
open.
But no matter what you do, I can't see how she can
earn her point cost.
Two-masted ships in other fleets with a roughly
similar ability (remove two masts with each hit)
cost 10-12 points, often with better cannons. I
cannot call this ship a good value.
Total rating: 1.5 / 5 |
Sumpbeast |
Fenrir
Having had a chance to use viking longships in a few
games (with other slow ships from the set) I may
have softened my stance against them. They are slow,
but the double shooting abillity combined with a
captain is fairly powerful. The Fenrir is good
example of a typical longship. She is slow but has
two long range guns (3L and 4L). Her hold is not
large but her steal
2 gold ability screams for the ship to go roving.
You'll need a helmsman for that though. Within the
set Fenrir seems to be a good ship, otherwise she's
just decent and expensive 2/5.
-- Sumpbeast |
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