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Pirate Piece of the Day

Behemoth
 
Name
 Behemoth
 Type  Ship
 Rank  N/A
 Point Value  19
 Collector's Number  134
 Rarity  Super Rare

Piece Ratings: 2.0

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 8.20.07

 
Cadet-Captain Mike Name: Behemoth
Card: DJC #134 (Super-Rare)
Points: 19
Faction: Cursed

Masts: 5 (rating: 5 / 5)
Cargo: 0 (rating: 1 / 5)
Moves: L (rating: 2 / 5)
Guns : 2S,2S,2S,2S,2S (rating: 3.5 / 5)
Hit %: 333 (S), 0 (L)
Keyword: Sea Monster. Limit.
Ability: At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability.
You may make a different choice each turn.

This dreadful creature was the first ability-stealer in the game. This ability can be both deadly and surprising, depending on which abilities you borrow. On the boring end of the scale, you could use a Captain's ability to move and shoot, a Helmsman for speed, or a Musketeer for a sixth shot. But why stop there? You could apply the original El Acorazado's needs-two-hits ability to your tentacles, or the double-hit power of HMS Leicester. One devious person used an ability-canceller like Nemesio Diaz to cancel his own monster's Sea Monster ability for a turn or two, so he could repair it at his home island. Use your imagination!

The downside is that Behemoth's own talents are somewhat limited, especially for nineteen points. Zero cargo, L move, and the Limit keyword are all strikes against it. The cannon ratings are good, unless the enemy has a can't-be-shot-in-S-range ability.

All in all, this is one of the better sea monsters. She's expensive, but flexibly powerful in a way few other ships or monsters can match. I can see a creative player having all kinds of fun with Behemoth in his fleet. If he can afford it.

Gold ship rating: 1.0 / 5
Gunship rating: 2.1 / 5
Boarding ship rating: 1.3 / 5
Overall rating: 2 / 5
 

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