Name: Nautilus
Card: MI #001 (Rare)
Points: 16
Faction: Mercenaries
Masts: 3 (rating: 3 / 5)
Cargo: 4 (rating: 3 / 5)
Moves: L (rating: 2 / 5)
Guns : 3S,3S,3S (rating: 3 / 5)
Hit %: 150 (S), 0 (L)
Link : Captain Nemo
Keyword: Mercenary,
Submarine
Ability: Two hits from
the same shoot action are required to eliminate one
of this ship’s hull pieces.
The Nautilus is Nemo's
flagship, and since Nemo is the centerpiece of the
Mysterious Islands universe, you'd expect his ship
to be something special. Is she? I guess that
depends.
Her speed is low, but
typical for a sub. Her cargo is average, but large
for a sub. Her cannons are strictly average, but a
sub won't normally use her cannons that often. Her
special ability is an excellent defensive trait that
will come in handy whether she goes in on the
surface, or stays underwater and gets poked by an
enemy that can fire on submerged ships. So, as ships
go, she's average; as subs go, she's pretty good.
Nautilus plus Nemo is a
hefty 24-point combination. Nemo's ability to add
infinite crew to his ship, if allowed to go
unchecked, will overcome all the Nautilus'
shortcomings and make her the ultimate killer of the
seas. Naturally, Nemo's enemies will spare no effort
to keep this from happening, so the sub's defensive
ability will be even more important.
16 points is a tad
steep for a 3-"mast" ship. But it's not so bad for a
submarine that takes seven hits to sink. This ship
could make a real nuisance of itself.
Total rating: 3 / 5