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Pirate
Piece of the Day
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Terror
Type
- Ship
Collector's Number -
MI-002
Piece Ratings:
3.25
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 2.20.07 |
Cadet-Captain Mike
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Name: Terror
Card: MI #002 (Rare)
Points: 16
Faction: Mercenaries
Masts: 3 (rating: 3 / 5)
Cargo: 4 (rating: 3 / 5)
Moves: L (rating: 2 / 5)
Guns : 3L,3L,3L (rating: 3.5 / 5)
Hit %: 150 (S), 150 (L)
Link : Count Gustov
Keyword: Fear, Mercenary, Submarine
Ability: -
This ship is similar to the Nautilus in many ways -
cost, masts, cargo, moves, and cannon rates. She
doesn't have the superb defenses of the Nautilus,
but she has L cannons and an additional keyword,
Fear. She also has a link to Count Gustov, who gives
a second action 1/3 of the time and costs less than
Nemo.
This ship could be a thorn in anyone's side. Fear
operates whether the ship is surfaced or not, so she
has a 1/3 chance of affecting any ship within S
range, and this could mean more than one ship. The
risk of a submarine ram can't be ignored, either,
and her cannons can easily finish off a derelict or
ruin a 1-masted ship. Now take these abilities and
double them roughly one turn out of three (assuming
you use Gustov), and she starts looking quite nasty.
The Terror looks like a good ship to stuff with crew
(especially a Helmsman) and send out looking for
trouble.
Total rating: 3 / 5 |
Sumpbeast |
Terror
And so continues Submarine Week, with the Terror.
What I like about the Terror is the fear causing
ability combined with the ability to submerge. Move
the terror within range of an unsuspecting ship and
submerge. Unless your opponent has the “shoot
submerged” ability on ships close by, you have a 33%
chance of throwing a wrench into the enemy’s plans
(either loss of abilities or speed) for very little
risk to yourself. That’s always useful.
Beyond the Fear and Submarine ability the Terror has
three average but long ranged guns and a good cargo
space of four. Offsetting the abilities and guns are
the L speed (which is rather common as of late) and
the mercenary ability. The reason I write these are
detractors, is that even if you filled her hold with
coins, you can’t get them to your home island. The
remaining option is to load the Terror with crew to
make her faster, hit harder or whatever nasty
combination you could come up with. The Terror gets
a 3.5/5 because of her abilities and the options she
will provide to the player.
--Sumpbeast
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