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Pirate Piece of the Day

Devil Ray
 

Collector's Number - MI #007

Piece Ratings: 2.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 2.21.07

 
Cadet-Captain Mike
 
Name: Devil Ray
Card: MI #007 (Rare)
Points: 10
Faction: Mercenaries

Masts: 2 (rating: 2 / 5)
Cargo: 3 (rating: 2.5 / 5)
Moves: S (rating: 1 / 5)
Guns : 4L,4L (rating: 2 / 5)
Hit %: 67 (S), 67 (L)
Link : Yeshaji Angria
Keyword: Mercenary, Submarine
Ability: When submerged , this ship gets +L to her base move.

This is a small sub, with poor cannons and worse speed (on the surface).
She's no gunship, and two masts don't give the best odds for ramming and boarding. Her cargo is a little small for gold running. What can you do with her?

She can approach a wild island submerged, pop up when it's safe, grab the gold, and run home submerged. You'd use her like a ghost ship in this mode, a stealth gold ship that makes up for below-average capacity with better odds of getting home. As a gold ship with this kind of invulnerability, 10 points is a good price.

Also, this ship has a link to Yeshaji Angria, who combines the treasure-swap ability with the rob-home-island ability for 8 points. He isn't cheap, but he's handy for a fast treasure ship, and the Devil Ray qualifies while she's under water. This sub with Yeshaji could rob someone's home island, pick up two more treasures on the way home, transfer them to another ship (since Mercenaries can't dock), and do it again. Or, if you're feeling nasty, put some other crew on board face-down and cruise off someone's home port. He'll think you have Yeshaji and keep a fighter near his home to guard against you. That's one fighter your other ships won't have to worry about, and you can still ram his treasure ships as they come home.

This ship isn't a fighter, like most subs. But she has her uses. Keep those uses in mind, and don't risk her in a battle she can't win. I'll give her slightly above-average marks.

Total rating: 3.5 / 5
Sumpbeast Devil Ray

On her own, I am not sure what the role is for the Devil Ray. Considering and her special ability she should be a gold runner. She can be fast if submerged and has a decent three spaces hold. The problem is she can’t dock at one’s home island to drop off coins and she has two below average cannons for fighting. However, considering her link to Yeshaji Angria one gets a better idea for the role of this ship. It is to go as fast as possible to your opponent’s home island and steal the biggest juciest treasure that Yeshaji can find. In this way you not only deny your opponent some good gold, you force him or her to keep a ship back for guarding and threaten his or her trade route (4L cannons aren’t good but most gold runners have only a couple of masts). When your opponent is reacting to your moves you will always have the upper hand. By herself the Devil Ray gets a 2/5.

--Sumpbeast
 

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