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Pirate
Piece of the Day
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Proud Tortoise
Name |
Proud Tortoise |
Type |
Ship |
Point Value |
7 |
Collector's Number
|
036 |
Rarity |
Rare |
Piece Ratings:
3.25
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 7.20.07 |
Cadet-Captain Mike |
Name: Proud Tortoise
Card: OE #036 (Rare)
Points: 7
Faction: Pirates
Masts: 1 (rating: 1 / 5)
Cargo: 1 (rating: 1.5 / 5)
Moves: S+S+S (rating: 5 / 5)
Guns : 3S (rating: 3 / 5)
Hit %: 50 (S), 0 (L)
Keyword: Turtle Ship.
Ability: This ship gets +1 to her cannon rolls
against the Cursed.
Turtle ships were a neat concept in the South China
Seas series. The original Proud Tortoise was one of
the better examples of the breed. In Ocean's Edge,
she flies a Pirate flag, and she's morphed a bit.
Her speed used to be S+L; now it's even less
tortoise-like. Her price is unchanged. But she's
lost a cargo space, and her lone cannon must be worn
out; it used to be a 2L, the best you could find.
Her old ability (immune to L cannons) was better,
too. All in all, you don't get as much for your
seven points as you did in SCS. She's still a fair
value, though.
The trouble with a bonus against the Cursed is that
the Cursed like their sea monsters, and sea monsters
like to ram things, and turtle ships are as
vulnerable to ramming as any other one-masted ship;
one good nudge and they're a derelict. The Proud
Tortoise may have trouble using her ability. If she
stays away from Cursed things, she's a mediocre
second fighter, with good damage resistance but only
one average cannon.
Still, triple-S speed can make any ship useful, and
a single-digit price tag is never something to
complain about. This little turtle can find ways to
be useful in your fleet, I'm sure. Give her a
Captain and see what she can do.
Total rating: 3 / 5 |
Draco
Starcloud |
Name: Proud Tortoise
Card: OE #036 (Rare)
Points: 7
Faction: Pirates
Masts: 1 (rating: 1 / 5)
Cargo: 1 (rating: 1 / 5)
Moves: S + S + S (rating: 5 / 5)
Guns : 3S (rating: 1.5 / 5)
Hit %: 50 (S)
Keyword: Turtle Ship
Ability: This ship gets +1 to her cannon rolls
against the Cursed.
“The Proud Tortoise escaped the fate of many of her
sisters, who were stricken by the fell magic of the
Cursed.”
I don’t have much experience with Turtle Boats, but
compared to other one-mast boats I’ve seen, the
Proud Tortoise is exceptional. She’s only got room
for one piece of gold, but that’s common among her
size. What she lacks in space, she makes up for in
speed. Her Triple S move is perfect and means you
won’t need a Helmsman for her ever. Also, being a
Turtle Ship, she can take a few hits.
The low amount of cargo space means you’ll have to
be creative in her use if you want her to be an
effective part of your fleet. After all, she’s not a
very good gold runner with just one slot.
You wouldn’t want her to go one-on-one with anything
bigger than her, but she makes an excellent escort
for a 4- or 5-mast gunboat if you crew her with a
captain, especially if you plan on challenging the
Cursed. Put an explorer on her and all of a sudden
you have a fast scout which can explore a wild
island ahead of your gold runners. Also, she can
serve as a troop transport, ferrying precious crew
between busy gunboats; being immune to boarding when
she has at least one shell panel makes this an even
better prospect. Her low point-cost means she won’t
be able to move some of the best crew, but there are
few reasons to off-load those named crew in the
first place.
Her chief weakness is her size: a ram attack will
almost always succeed (if she can be caught however)
and almost everything outguns her. The first
weakness is partially offset by most boats not being
able to match her speed and the second weakness is
partially offset by her shell panels.
I grant the Proud Tortoise a 3.5/5 since she has the
potential to be an excellent support boat to your
cause, though you will have to be careful not to let
her fall victim to enemy gunboats.
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