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Pirate
Piece of the Day
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Champ
Name |
Champ |
Type |
Ship |
Point Value |
17 |
Collector's Number
|
089 |
Rarity |
Uncommon |
Piece Ratings:
2.50
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 6.19.07 |
Cadet-Captain Mike |
Name: Champ
Card: OE #089 (Uncommon)
Points: 17
Faction: USA
Masts: 4 (rating: 4 / 5)
Cargo: 0 (rating: 1 / 5)
Moves: S+S (rating: 3 / 5)
Guns : 3S,3L,3L,3L (rating: 3.5 / 5)
Hit %: 200 (S), 150 (L)
Keyword: Sea Monster.
Ability: If this sea monster succeeds at a boarding
party, it also eliminates one mast.
For anyone who doesn't know, Champ is the American
version of the Loch Ness monster, a critter that
allegedly swims in the cold waters of Lake
Champlain. WizKids wanted to give the Americans a
sea monster of some kind, and this is what they came
up with.
Speed is average for a ship, a little above average
for a sea beastie.
Her "cannons" are reasonable, but sea monsters
aren't about shooting, they're about ramming and
boarding. This one can take down two masts per turn,
one with the ram and the other with her ability,
plus killing a crew or removing a treasure, if she
wins the board. With only four body sections,
picking on big ships isn't in the picture, but there
are plenty of 2-masted and 3-masted ships that Champ
can wreck.
The one big problem here, a common one with sea
monsters, is her high point cost. 17 is excessive
for a 4-masted ship that isn't totally
extraordinary. The same 17 points would buy my
favorite monster, Calim, with worse cannons but the
same ability, one more body section, and
S+S+S speed. Or you could buy HMS Titan, one of the
best gunships in the
game.
My verdict: if you want to play an all-USA fleet and
you want a sea
monster, Champ isn't the worst one out there (Lusca
wins that dubious
honor). But she's not a good value for the price.
Total rating: 2 / 5 |
BAILEY |
Champ
Masts: 4
Cargo: 0
Move:
S+S
Points: 17
Cannons: S3, L3, L3, L3
Keyword: Sea Monster.
Ability: If this sea monster succeeds at a
boarding party, it also eliminates a mast.
The sea
monsters really didn't get the good end of the
pack in Ocean's Edge. Out of all of the sea
monsters in the pack, there are only really 3
worth using. And they're all Cursed. Oh well.
This sea monster isn't all THAT bad. Comparing
it to the DJC Jormungandr, they seem pretty much
equal. Masts, points, and abilities are equal.
Jormungandr could steal a treasure, while Champ
has no cargo. Jormungandr has different cannons,
with two more short-range cannons. Champ moves
faster. My opinion? Use Champ. He's faster, and
has a better chance of gunning them down.
Well,
let's look at this thing then. It has so-so
cannons, most of them are long-range. It has an
up-down keyword, as you could easily use it to
your benefit, but it could become harmful. Its
ability is a good one -- Two masts with one
action and no shooting? That's what I'm talking
about. It has a nice move for a sea-monster,
only topped by Calim. The no cargo isn't really
an issue seeing as you can't use sea-monsters
for treasure anyways. The only problem is that
it can't carry crew, and it's 17 points. That's
a little much for a ship that isn't even going
to be your main fighter.
So what
can I say? This ship has ups, it has downs, it
has in betweens. I like the move complementing
the ability, but the point cost is too high. I'd
like to have seen it differ a little more from
Jormungandr, but there are a lot of ships that
are almost the same. This is definitely not the
best American fighter, or boarder for that
matter. However, for high-point battles, it
could easily find a way into the spot. I give
this ship/sea-monster a 3 out of 5. Pretty
generous if you ask me.
3/5
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