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Pirate
Piece of the Day
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USS Sea Tiger
Piece Ratings:
2.50
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 6.21.07 |
Cadet-Captain Mike |
Name: USS Sea Tiger
Card: OE #094 (Common)
Points: 9
Faction: USA
Masts: 2 (rating: 2 / 5)
Cargo: 3 (rating: 2.5 / 5)
Moves: L (rating: 2 / 5)
Guns : 3L,3L (rating: 3 / 5)
Hit %: 100 (S), 100 (L)
Keyword: Junk.
Ability: When this ship is docked at your home
island, you may eliminate
one treasure. It becomes a 3S cannon that can be
eliminated only when
the ship sinks.
The Americans get a junk - hoo hah! The original Sea
Tiger had a S+S+S
move, two cargo, two bad cannons, and a low, low
6-point cost. Now that
she's been Americanized, she costs more and moves
slower. Why consider
such a ship?
This ship's value can increase during the game by
adding cannons, just
like the original Sea Lion. Each cannon costs you a
treasure, which most
admirals are reluctant to part with - the greedy
slobs! But if you're
well ahead, or if you're hopelessly behind, giving
up a 1-gold coin to
add a 3S cannon might be worth it. And the rules
don't put any limits on
how many cannons you can add, as long as you add one
per turn. So you
could turn the Sea Tiger into a powerhouse at
marginal expense, and all
those guns can fire in any direction, thanks to the
Junk keyword.
This ship needs what almost every American fighter
needs, a Captain and
a Helmsman. With two masts, she'll never be your big
gunfighter no
matter how many cannons you add. But she can be a
decent second fighter;
the price is right, and her ability could be a nasty
surprise to an
unsuspecting enemy. I give her average marks,
because you get what you
pay for, no more and no less.
Total rating: 3 / 5 |
Sumpbeast |
USS
Sea Tiger
The USS Sea Tiger has average speed and cannons (two
3L cannons) for the set. Having only two masts is a
bit of a drawback for this fighter. Her ability
allows you to trade gold for cannons which can fire
from any mast. The USS Sea Tiger can be turned into
a monster but I would suspect that it may have the
same fault as a Fort; it takes to long to put into
play and vulnerable to return fire.
I could see a player using a faster treasure runner
to pickup three 1 gold and return to the USS Sea
Tiger.
The USS Sea Tiger will then head back to the island
to rearm and take on crew which was cunningly left
on the home island. Then head out and make a mess
out of anything you can catch! This ship is probably
only useful in midsize games. There are better ships
to use that have five cannons right from the
beginning. The USS Sea Tiger looks to me as too
difficult to use in a game 2/5.
-- Sumpbeast |
BAILEY |
JoeFlag |
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