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Pirate Piece of the Day

Tiger's Eye
 
 Name
 Tiger's Eye
 Type  Ship
 Point Value  12
 Collector's Number  019
 Rarity  Common

Piece Ratings: 5.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 3.19.07

 
Cadet-Captain Mike
 
Name: Tiger's Eye
Card: BC #019 (Common)
Points: 12
Faction: Barbary

Masts: 3 (rating: 3 / 5)
Cargo: 5 (rating: 3.5 / 5)
Moves: S+S+S (rating: 5 / 5)
Guns : 3S,3S,3L (rating: 3 / 5)
Hit %: 150 (S), 50 (L)
Keyword: Galley
Ability: L-range cannons cannot hit this ship.

Somewhere during the development of the Barbary Corsairs faction, someone at WizKids must have looked at the ships' stats and thought, "What a mediocre bunch of barges! They need something good." And this is it, baby.

This fine ship would be a worthwhile addition to any fleet; I think she's the best ship the Corsairs have got. I know of no other ship anywhere that combines maxed-out speed, above-average cargo, reasonable cannons, and a useful ability, especially not for an average price.

This ship can do it all. She's a superb gold runner, with blazing speed and room for an Explorer and four cargo. As a fighter, she's average but not bad; add a Captain (and Murat Rais, the Barbary world-hater) and she's in good shape to chase down enemy gold ships and get the drop on avenging warships. Galleys were made for ramming; put Wesley on this one for the +1 boarding bonus, and she has the speed to catch her prey, and plenty of room for stolen goods, plus she can fire her cannons when she's done boarding. In all of these roles, roughly 1/3 of the cannons she faces can't hurt her, due to her special ability.

Sure, it would be nice if her cannons were 2-rank, but you can't have everything, and the Tiger's Eye already has just about everything else.
This ship gets full marks, and she deserves it.

Total rating: 5 / 5
Sumpbeast Tiger's Eye
Barbary Corsair ships are often looked upon as pretty but very hard to play. With an emphasis on speed and boarding the Barbary Corsair ships often have difficulty in a toe to toe fight. The Tiger's Eye emphasizes speed (S+S+S)and while it has adequate cannons (two 3S and a 3L), it's cargo hold (5 spaces) is what really makes this ship tick. Coupled with the special ability the Tiger's Eye can get in and get out with minimal fuss. If you can get your hands on the very hard to get crew I would put an explorer and maybe even a helmsman on this ship and head for an island closer to your opponent to pick it clean. Other ships can take care of the closer islands (there are quite a few 6 point ships in the Barbary Corsair fleet). I would even hazard leaving the explorer on the island. The loss of one point will be worth it if there is good gold on the island.

The Tiger's Eye matches excellent speed and cargo size along with the cool look of the galley (though I prefer the untattered look of Nubian Prince) and garners a 5/5 for its clearly defined role and excellent point cost (12).

--Sumpbeast

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